2 Welcome to Adventure!! Would you like instructions?
6 Please answer the question.
8 Welcome to Adventure!! Would you like instructions?
12 Somewhere nearby is Colossal Cave, where others have found fortunes in
13 treasure and gold, though it is rumored that some who enter are never
14 seen again. Magic is said to work in the cave. I will be your eyes
15 and hands. Direct me with commands of 1 or 2 words. I should warn
16 you that I look at only the first five letters of each word, so you'll
17 have to enter "northeast" as "ne" to distinguish it from "north".
18 You can type "help" for some general hints. For information on how
19 to end your adventure, scoring, etc., type "info".
21 This program was originally developed by Willie Crowther. Most of the
22 features of the current program were added by Don Woods.
24 You are standing at the end of a road before a small brick building.
25 Around you is a forest. A small stream flows out of the building and
29 Seed set to 1801426495
31 You're in front of building.
35 There is a puff of orange smoke; within it, fiery runes spell out:
37 Open Adventure 1.1 - http://www.catb.org/esr/open-adventure/
41 I know of places, actions, and things. Most of my vocabulary
42 describes places and is used to move you there. To move, try words
43 like forest, building, downstream, enter, east, west, north, south,
44 up, or down. I know about a few special objects, like a black rod
45 hidden in the cave. These objects can be manipulated using some of
46 the action words that I know. Usually you will need to give both the
47 object and action words (in either order), but sometimes I can infer
48 the object from the verb alone. Some objects also imply verbs; in
49 particular, "inventory" implies "take inventory", which causes me to
50 give you a list of what you're carrying. Some objects have unexpected
51 effects; the effects are not always desirable! Usually people having
52 trouble moving just need to try a few more words. Usually people
53 trying unsuccessfully to manipulate an object are attempting something
54 beyond their (or my!) capabilities and should try a completely
55 different tack. One point often confusing to beginners is that, when
56 there are several ways to go in a certain direction (e.g., if there
57 are several holes in a wall), choosing that direction in effect
58 chooses one of the ways at random; often, though, by specifying the
59 place you want to reach you can guarantee choosing the right path.
60 Also, to speed the game you can sometimes move long distances with a
61 single word. For example, "building" usually gets you to the building
62 from anywhere above ground except when lost in the forest. Also, note
63 that cave passages and forest paths turn a lot, so leaving one place
64 heading north doesn't guarantee entering the next from the south.
65 However (another important point), except when you've used a "long
66 distance" word such as "building", there is always a way to go back
67 where you just came from unless I warn you to the contrary, even
68 though the direction that takes you back might not be the reverse of
69 what got you here. Good luck, and have fun!
73 For a summary of the most recent changes to the game, say "news".
74 If you want to end your adventure early, say "quit". To suspend your
75 adventure such that you can continue later, say "suspend" (or "pause"
76 or "save"). To see how well you're doing, say "score". To get full
77 credit for a treasure, you must have left it safely in the building,
78 though you get partial credit just for locating it. You lose points
79 for getting killed, or for quitting, though the former costs you more.
80 There are also points based on how much (if any) of the cave you've
81 managed to explore; in particular, there is a large bonus just for
82 getting in (to distinguish the beginners from the rest of the pack),
83 and there are other ways to determine whether you've been through some
84 of the more harrowing sections. If you think you've found all the
85 treasures, just keep exploring for a while. If nothing interesting
86 happens, you haven't found them all yet. If something interesting
87 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
88 it means you're getting a bonus and have an opportunity to garner many
89 more points in the Master's section. I may occasionally offer hints
90 if you seem to be having trouble. If I do, I'll warn you in advance
91 how much it will affect your score to accept the hints. Finally, to
92 save time, you may specify "brief", which tells me never to repeat the
93 full description of a place unless you explicitly ask me to.
101 You are inside a building, a well house for a large spring.
103 There are some keys on the ground here.
105 There is a shiny brass lamp nearby.
109 There is a bottle of water here.
113 I don't know in from out here. Use compass points or name something
114 in the general direction you want to go.
116 You're inside building.
118 There are some keys on the ground here.
120 There is a shiny brass lamp nearby.
124 There is a bottle of water here.
128 You aren't carrying it!
136 I'm game. Would you care to explain how?
156 Blasting requires dynamite.
160 I can only tell you what you see as you move about and manipulate
161 things. I cannot tell you where remote things are.
165 I'm afraid I don't understand.
169 I'm afraid I don't understand.
183 You're inside building.
185 There are some keys on the ground here.
187 There is a shiny brass lamp nearby.
191 There is a bottle of water here.
195 You're in front of building.
199 You are in a valley in the forest beside a stream tumbling along a
204 There is nothing here with a lock!
208 You have nothing in which to carry it.
212 Blasting requires dynamite.
216 You're in front of building.
220 I don't know where the cave is, but hereabouts no stream can run on
221 the surface for long. I would try the stream.
223 You're in front of building.
227 Your feet are now wet.
231 Please stick to 1- and 2-word commands.
235 The stream is gurgling placidly.
243 I am unsure how you are facing. Use compass points or nearby objects.
245 You are standing at the end of a road before a small brick building.
246 Around you is a forest. A small stream flows out of the building and
255 You have taken a drink from the stream. The water tastes strongly of
256 minerals, but is not unpleasant. It is extremely cold.
264 I can only tell you what you see as you move about and manipulate
265 things. I cannot tell you where remote things are.
269 I can only tell you what you see as you move about and manipulate
270 things. I cannot tell you where remote things are.
278 You're inside building.
280 There are some keys on the ground here.
282 There is a shiny brass lamp nearby.
286 There is a bottle of water here.
290 The stream is gurgling placidly.
294 What do you want to do with the keys?
298 I believe what you want is right here with you.
302 You can't unlock the keys.
310 Sorry, I don't know the word "bar".
318 Blasting requires dynamite.
326 You are already carrying it!
330 The bottle of water is now empty.
334 Your bottle is now full of water.
346 There is nothing here with a lock!
350 There is nothing here with a lock!
358 There is nothing here to attack.
374 You aren't carrying it!
382 I'm afraid I don't understand.
386 It is beyond your power to do that.
398 I'm game. Would you care to explain how?
402 I'm game. Would you care to explain how?
414 There is no way to go that direction.
416 You're inside building.
418 There are some keys on the ground here.
420 There is a shiny brass lamp nearby.
426 Thank you, it was delicious!
438 I'm afraid I don't understand.
442 Okay, from now on I'll only describe a place in full the first time
443 you come to it. To get the full description, say "look".
447 Sorry, I don't know the word "frob".
451 I'm afraid I don't understand.
455 What do you want to do with the grate?
459 Your bottle is empty and the ground is wet.
463 Your bottle is now full of water.
467 I don't know how to apply that word here.
469 You're inside building.
471 There are some keys on the ground here.
473 There is a shiny brass lamp nearby.
481 Your bottle is empty and the ground is wet.
487 It is now pitch dark. If you proceed you will likely fall into a pit.
503 Do you really want to quit now?
515 It is now pitch dark. If you proceed you will likely fall into a pit.
519 It is now pitch dark. If you proceed you will likely fall into a pit.
523 It is now pitch dark. If you proceed you will likely fall into a pit.
527 You are currently holding the following:
533 Open Adventure is an author-approved open-source release of
534 Version 2.5 with, as yet, no gameplay changes.
535 Version 2.5 was essentially the same as Version II; the cave and the
536 hazards therein are unchanged, and top score is still 430 points.
537 There are a few more hints, especially for some of the more obscure
538 puzzles. There are a few minor bugfixes and cosmetic changes. You
539 can now save a game and resume it at once (formerly you had to wait a
540 while first), but it now costs you a few points each time you save the
541 game. Saved games are now stored in much smaller files than before.
547 You're inside building.
549 There are some keys on the ground here.
551 There is a lamp shining nearby.
563 Though you flap your arms furiously, it is to no avail.
571 You have garnered 27 out of a possible 430 points, using 100 turns.
579 You have garnered 27 out of a possible 430 points, using 102 turns.
587 Do you really want to quit now?
593 You scored 27 out of a possible 430, using 104 turns.
595 You are obviously a rank amateur. Better luck next time.
597 To achieve the next higher rating, you need 19 more points.