2 # Arthur O'Dwyer <arthur.j.odwyer@gmail.com> writes:
4 # (4) Lastly, here's a test case for you! Go get the VASE; then get the
5 # PILLOW; then go back to the stream (any stream) and DROP PILLOW; then FILL
6 # VASE. What should happen? This is a trick question, because literally every
7 # historical version of Adventure has *some* bug here. They duplicate
8 # messages (MCDO0551), or the vase shatters and then shows up re-formed but
9 # immobile (WOOD0350, WOOD0430), or the vase shows up shattered but still in
10 # your inventory (KNUT0350), or... So you get to pick your behavior! From the
11 # code, I think you're faithfully emulating WOOD0430's bug.
13 # Turns out we fixed this, perhaps inadvertently.
250 # Everything not marked 'Inserted' above this from endgame428