2 # SPDX-FileCopyrightText: Copyright Eric S. Raymond <esr@thyrsus.com>
3 # SPDX-License-Identifier: BSD-2-Clause
4 # Arthur O'Dwyer <arthur.j.odwyer@gmail.com> writes:
6 # (4) Lastly, here's a test case for you! Go get the VASE; then get the
7 # PILLOW; then go back to the stream (any stream) and DROP PILLOW; then FILL
8 # VASE. What should happen? This is a trick question, because literally every
9 # historical version of Adventure has *some* bug here. They duplicate
10 # messages (MCDO0551), or the vase shatters and then shows up re-formed but
11 # immobile (WOOD0350, WOOD0430), or the vase shows up shattered but still in
12 # your inventory (KNUT0350), or... So you get to pick your behavior! From the
13 # code, I think you're faithfully emulating WOOD0430's bug.
15 # Turns out we fixed this, perhaps inadvertently.
252 # Everything not marked 'Inserted' above this from endgame428