3 # This is the new open-adventure dungeon generator. It'll eventually
4 # replace the existing dungeon.c It currently outputs a .h and .c pair
7 # The nontrivial part of this is the compilation of the YAML for
8 # movement rules to the travel array that's actually used by
9 # playermove(). This program first compiles the YAML to a form
10 # identical to the data in section 3 of the old adventure.text file,
11 # then a second stage unpacks that data into the travel array.
13 # Here are the rules of the intermediate form:
15 # Each row of data contains a location number (X), a second
16 # location number (Y), and a list of motion numbers (see section 4).
17 # each motion represents a verb which will go to Y if currently at X.
18 # Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
19 # If N<=300 it is the location to go to.
20 # If 300<N<=500 N-300 is used in a computed goto to
21 # a section of special code.
22 # If N>500 message N-500 from section 6 is printed,
23 # and he stays wherever he is.
24 # Meanwhile, M specifies the conditions on the motion.
25 # If M=0 it's unconditional.
26 # If 0<M<100 it is done with M% probability.
27 # If M=100 unconditional, but forbidden to dwarves.
28 # If 100<M<=200 he must be carrying object M-100.
29 # If 200<M<=300 must be carrying or in same room as M-200.
30 # If 300<M<=400 game.prop(M % 100) must *not* be 0.
31 # If 400<M<=500 game.prop(M % 100) must *not* be 1.
32 # If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
33 # If the condition (if any) is not met, then the next *different*
34 # "destination" value is used (unless it fails to meet *its* conditions,
35 # in which case the next is found, etc.). Typically, the next dest will
36 # be for one of the same verbs, so that its only use is as the alternate
37 # destination for those verbs. For instance:
38 # 15 110022 29 31 34 35 23 43
40 # This says that, from loc 15, any of the verbs 29, 31, etc., will take
41 # him to 22 if he's carrying object 10, and otherwise will go to 14.
44 # This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
45 # case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
49 yaml_name = "adventure.yaml"
55 h_template = """/* Generated from adventure.yaml - do not hand-hack! */
62 #define SILENT -1 /* no sound */
64 /* Symbols for cond bits */
65 #define COND_LIT 0 /* Light */
66 #define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
67 #define COND_FLUID 2 /* Liquid asset, see bit 1 */
68 #define COND_NOARRR 3 /* Pirate doesn't go here unless following */
69 #define COND_NOBACK 4 /* Cannot use "back" to move away */
71 #define COND_DEEP 6 /* Deep - e.g where dwarves are active */
72 #define COND_FOREST 7 /* In the forest */
73 #define COND_FORCED 8 /* Only one way in or out of here */
74 /* Bits past 10 indicate areas of interest to "hint" routines */
75 #define COND_HBASE 10 /* Base for location hint bits */
76 #define COND_HCAVE 11 /* Trying to get into cave */
77 #define COND_HBIRD 12 /* Trying to catch bird */
78 #define COND_HSNAKE 13 /* Trying to deal with snake */
79 #define COND_HMAZE 14 /* Lost in maze */
80 #define COND_HDARK 15 /* Pondering dark room */
81 #define COND_HWITT 16 /* At Witt's End */
82 #define COND_HCLIFF 17 /* Cliff with urn */
83 #define COND_HWOODS 18 /* Lost in forest */
84 #define COND_HOGRE 19 /* Trying to deal with ogre */
85 #define COND_HJADE 20 /* Found all treasures except jade */
88 const char* inventory;
91 const char** descriptions;
103 descriptions_t description;
110 const char* yes_response;
115 const int point_loss;
128 const char* question;
147 /* Abstract out the encoding of words in the travel array. Gives us
148 * some hope of getting to a less cryptic representation than we
149 * inherited from FORTRAN, someday. To understand these, read the
150 * encoding description for travel.
152 #define T_DESTINATION(entry) MOD((entry).dest, 1000)
153 #define T_NODWARVES(entry) ((entry).dest / 1000 == 100)
154 #define T_HIGH(entry) ((entry).dest)
155 #define T_TERMINATE(entry) ((entry).motion == 1)
156 #define L_SPEAK(loc) ((loc) - 500)
158 extern const location_t locations[];
159 extern const object_t objects[];
160 extern const char* arbitrary_messages[];
161 extern const class_t classes[];
162 extern const turn_threshold_t turn_thresholds[];
163 extern const obituary_t obituaries[];
164 extern const hint_t hints[];
165 extern long conditions[];
166 extern const motion_t motions[];
167 extern const action_t actions[];
168 extern const travelop_t travel[];
169 extern const long tkey[];
171 #define NLOCATIONS {}
176 #define NTHRESHOLDS {}
181 enum arbitrary_messages_refs {{
185 enum locations_refs {{
201 /* State definitions */
204 #endif /* end NEWDB_H */
207 c_template = """/* Generated from adventure.yaml - do not hand-hack! */
212 const char* arbitrary_messages[] = {{
216 const class_t classes[] = {{
220 const turn_threshold_t turn_thresholds[] = {{
224 const location_t locations[] = {{
228 const object_t objects[] = {{
232 const obituary_t obituaries[] = {{
236 const hint_t hints[] = {{
240 long conditions[] = {{
244 const motion_t motions[] = {{
248 const action_t actions[] = {{
254 const travelop_t travel[] = {{
261 def make_c_string(string):
262 """Render a Python string into C string literal format."""
265 string = string.replace("\n", "\\n")
266 string = string.replace("\t", "\\t")
267 string = string.replace('"', '\\"')
268 string = string.replace("'", "\\'")
269 string = '"' + string + '"'
273 reflist = [x[0] for x in l]
276 ref_str += " {},\n".format(ref)
277 ref_str = ref_str[:-1] # trim trailing newline
280 def get_arbitrary_messages(arb):
285 arb_str += template.format(make_c_string(item[1]))
286 arb_str = arb_str[:-1] # trim trailing newline
289 def get_class_messages(cls):
297 threshold = item["threshold"]
298 message = make_c_string(item["message"])
299 cls_str += template.format(threshold, message)
300 cls_str = cls_str[:-1] # trim trailing newline
303 def get_turn_thresholds(trn):
312 threshold = item["threshold"]
313 point_loss = item["point_loss"]
314 message = make_c_string(item["message"])
315 trn_str += template.format(threshold, point_loss, message)
316 trn_str = trn_str[:-1] # trim trailing newline
319 def get_locations(loc):
320 template = """ {{ // {}
330 for (i, item) in enumerate(loc):
331 short_d = make_c_string(item[1]["description"]["short"])
332 long_d = make_c_string(item[1]["description"]["long"])
333 sound = item[1].get("sound", "SILENT")
334 loud = "true" if item[1].get("loud") else "false"
335 loc_str += template.format(i, short_d, long_d, sound, loud)
336 loc_str = loc_str[:-1] # trim trailing newline
339 def get_objects(obj):
340 template = """ {{ // {}
345 .descriptions = (const char* []) {{
348 .sounds = (const char* []) {{
351 .texts = (const char* []) {{
354 .changes = (const char* []) {{
360 for (i, item) in enumerate(obj):
362 i_msg = make_c_string(attr["inventory"])
363 descriptions_str = ""
364 if attr["descriptions"] == None:
365 descriptions_str = " " * 12 + "NULL,"
368 for l_msg in attr["descriptions"]:
369 if not isinstance(l_msg, str):
372 descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
373 descriptions_str = descriptions_str[:-1] # trim trailing newline
376 statedefines += "/* States for %s */\n" % item[0]
377 for (i, (label, message)) in enumerate(labels):
378 if len(message) >= 45:
379 message = message[:45] + "..."
380 statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
383 if attr.get("sounds") == None:
384 sounds_str = " " * 12 + "NULL,"
386 for l_msg in attr["sounds"]:
387 sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
388 sounds_str = sounds_str[:-1] # trim trailing newline
390 if attr.get("texts") == None:
391 texts_str = " " * 12 + "NULL,"
393 for l_msg in attr["texts"]:
394 texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
395 texts_str = texts_str[:-1] # trim trailing newline
397 if attr.get("changes") == None:
398 changes_str = " " * 12 + "NULL,"
400 for l_msg in attr["changes"]:
401 changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
402 changes_str = changes_str[:-1] # trim trailing newline
403 locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
404 immovable = attr.get("immovable", False)
406 if type(locs) == str:
407 locs = [locnames.index(locs), -1 if immovable else 0]
409 locs = [locnames.index(x) for x in locs]
411 sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
413 treasure = "true" if attr.get("treasure") else "false"
414 obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
415 obj_str = obj_str[:-1] # trim trailing newline
418 def get_obituaries(obit):
426 query = make_c_string(o["query"])
427 yes = make_c_string(o["yes_response"])
428 obit_str += template.format(query, yes)
429 obit_str = obit_str[:-1] # trim trailing newline
432 def get_hints(hnt, arb):
444 item = member["hint"]
445 number = item["number"]
446 penalty = item["penalty"]
447 turns = item["turns"]
448 question = make_c_string(item["question"])
449 hint = make_c_string(item["hint"])
450 hnt_str += template.format(number, penalty, turns, question, hint)
451 hnt_str = hnt_str[:-1] # trim trailing newline
454 def get_condbits(locations):
456 for (name, loc) in locations:
457 conditions = loc["conditions"]
458 hints = loc.get("hints") or []
460 for flag in conditions:
462 flaglist.append(flag)
463 line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
464 trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
467 if line.startswith("|"):
471 cnd_str += " " + line + ",\t// " + name + "\n"
474 def recompose(type_word, value):
475 "Compose the internal code for a vocabulary word from its YAML entry"
476 parts = ("motion", "action", "object", "special")
478 return value + 1000 * parts.index(type_word)
480 sys.stderr.write("dungeon: %s is not a known word\n" % word)
483 sys.stderr.write("%s is not a known word classifier\n" % attrs["type"])
486 def get_motions(motions):
492 for motion in motions:
494 if contents["words"] == None:
495 mot_str += template.format("NULL")
497 c_words = [make_c_string(s) for s in contents["words"]]
498 words_str = "(const char* []) {" + ", ".join(c_words) + "}"
499 mot_str += template.format(words_str)
502 def get_actions(actions):
509 for action in actions:
512 if contents["words"] == None:
515 c_words = [make_c_string(s) for s in contents["words"]]
516 words_str = "(const char* []) {" + ", ".join(c_words) + "}"
518 if contents["message"] == None:
519 message = "NO_MESSAGE"
521 message = contents["message"]
523 act_str += template.format(words_str, message)
524 act_str = act_str[:-1] # trim trailing newline
529 for (i, entry) in enumerate(arr):
531 if out and out[-1] == ' ':
534 out += str(arr[i]) + ", "
535 out = out[:-2] + "\n"
538 def buildtravel(locs, objs, voc):
541 for entry in db["vocabulary"]:
542 if entry["type"] == "motion" and entry["value"] not in verbmap:
543 verbmap[entry["word"]] = entry["value"]
544 def dencode(action, name):
545 "Decode a destination number"
546 if action[0] == "goto":
548 return locnames.index(action[1])
550 sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
551 elif action[0] == "special":
552 return 300 + action[1]
553 elif action[0] == "speak":
555 return 500 + msgnames.index(action[1])
557 sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
561 def cencode(cond, name):
564 elif cond[0] == "pct":
566 elif cond[0] == "carry":
568 return 100 + objnames.index(cond[1])
570 sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
572 elif cond[0] == "with":
574 return 200 + objnames.index(cond[1])
576 sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
578 elif cond[0] == "not":
579 # FIXME: Allow named as well as numbered states
581 obj = objnames.index(cond[1])
582 if type(cond[2]) == int:
585 for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
586 if type(stateclause) == list:
587 if stateclause[0] == cond[2]:
591 sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
593 return 300 + obj + 100 * state
595 sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
601 for (i, (name, loc)) in enumerate(locs):
603 for rule in loc["travel"]:
605 dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
607 tt += [verbmap[e] for e in rule["verbs"]]
608 if not rule["verbs"]:
610 ltravel.append(tuple(tt))
612 # At this point the ltravel data is in the Section 3
613 # representation from the FORTRAN version. Next we perform the
614 # same mapping into the runtime format. This was the C translation
615 # of the FORTRAN code:
617 # while ((loc = GETNUM(database)) != -1) {
618 # long newloc = GETNUM(NULL);
620 # if (TKEY[loc] == 0) {
623 # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
625 # while ((L = GETNUM(NULL)) != 0) {
626 # TRAVEL[TRVS] = newloc * 1000 + L;
628 # if (TRVS == TRVSIZ)
629 # BUG(TOO_MANY_TRAVEL_OPTIONS);
631 # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
634 # In order to de-crypticize the runtime code, we're going to break these
635 # magic numbers up into a struct.
636 travel = [[0, 0, False]]
640 rule = list(ltravel.pop(0))
644 tkey.append(len(travel))
647 travel[-1][2] = not travel[-1][2]
649 travel.append([rule.pop(0), newloc, False])
651 return (travel, tkey)
653 def get_travel(travel):
662 out += template.format(entry[0], entry[1], entry[2]).lower()
663 out = out[:-1] # trim trailing newline
666 if __name__ == "__main__":
667 with open(yaml_name, "r") as f:
670 locnames = [x[0] for x in db["locations"]]
671 msgnames = [el[0] for el in db["arbitrary_messages"]]
672 objnames = [el[0] for el in db["objects"]]
674 (travel, tkey) = buildtravel(db["locations"],
678 c = c_template.format(
680 get_arbitrary_messages(db["arbitrary_messages"]),
681 get_class_messages(db["classes"]),
682 get_turn_thresholds(db["turn_thresholds"]),
683 get_locations(db["locations"]),
684 get_objects(db["objects"]),
685 get_obituaries(db["obituaries"]),
686 get_hints(db["hints"], db["arbitrary_messages"]),
687 get_condbits(db["locations"]),
688 get_motions(db["motions"]),
689 get_actions(db["actions"]),
690 "const long tkey[] = {%s};" % bigdump(tkey),
694 h = h_template.format(
695 len(db["locations"])-1,
696 len(db["objects"])-1,
698 len(db["classes"])-1,
699 len(db["obituaries"]),
700 len(db["turn_thresholds"]),
704 get_refs(db["arbitrary_messages"]),
705 get_refs(db["locations"]),
706 get_refs(db["objects"]),
707 get_refs(db["motions"]),
708 get_refs(db["actions"]),
712 with open(h_name, "w") as hf:
715 with open(c_name, "w") as cf: