11 #include "linenoise/linenoise.h"
14 void* xmalloc(size_t size)
16 void* ptr = malloc(size);
18 fprintf(stderr, "Out of memory!\n");
24 void packed_to_token(long packed, char token[6])
26 // Unpack and map back to ASCII.
27 for (int i = 0; i < 5; ++i) {
28 char advent = (packed >> i * 6) & 63;
29 token[4 - i] = advent_to_ascii[(int) advent];
32 // Ensure the last character is \0.
35 // Replace trailing whitespace with \0.
36 for (int i = 4; i >= 0; --i) {
37 if (token[i] == ' ' || token[i] == '\t')
44 /* Hide the fact that wods are corrently packed longs */
46 bool wordeq(token_t a, token_t b)
51 bool wordempty(token_t a)
56 void wordclear(token_t *v)
61 /* I/O routines (speak, pspeak, rspeak, GETIN, YES) */
63 void vspeak(const char* msg, va_list ap)
65 // Do nothing if we got a null pointer.
69 // Do nothing if we got an empty string.
73 // Print a newline if the global game.blklin says to.
74 if (game.blklin == true)
77 int msglen = strlen(msg);
80 ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */
81 char* rendered = xmalloc(size);
82 char* renderp = rendered;
84 // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
85 long previous_arg = 0;
86 for (int i = 0; i < msglen; i++) {
91 long arg = va_arg(ap, long);
95 // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
97 int ret = snprintf(renderp, size, "%ld", arg);
104 // Unmodified string specifier.
106 packed_to_token(arg, renderp); /* unpack directly to destination */
107 size_t len = strlen(renderp);
112 // Singular/plural specifier.
114 if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric)
120 // All-lowercase specifier.
121 if (msg[i] == 'L' || msg[i] == 'C') {
122 packed_to_token(arg, renderp); /* unpack directly to destination */
123 int len = strlen(renderp);
124 for (int j = 0; j < len; ++j) {
125 renderp[j] = tolower(renderp[j]);
127 if (msg[i] == 'C') // First char uppercase, rest lowercase.
128 renderp[0] = toupper(renderp[0]);
138 // Print the message.
139 printf("%s\n", rendered);
144 void speak(const char* msg, ...)
152 void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
153 /* Find the skip+1st message from msg and print it. Modes are:
154 * feel = for inventory, what you can touch
155 * look = the long description for the state the object is in
156 * listen = the sound for the state the object is in
157 * study = text on the object. */
163 vspeak(objects[msg].inventory, ap);
166 vspeak(objects[msg].longs[skip], ap);
169 vspeak(objects[msg].sounds[skip], ap);
172 vspeak(objects[msg].texts[skip], ap);
178 void rspeak(vocab_t i, ...)
179 /* Print the i-th "random" message (section 6 of database). */
183 vspeak(arbitrary_messages[i], ap);
187 bool GETIN(FILE *input,
188 long *pword1, long *pword1x,
189 long *pword2, long *pword2x)
190 /* Get a command from the adventurer. Snarf out the first word, pad it with
191 * blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
192 * case we need to print out the whole word in an error message. Any number of
193 * blanks may follow the word. If a second word appears, it is returned in
194 * WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
200 fputc('\n', stdout);;
203 *pword1 = GETTXT(true, true, true);
204 if (game.blklin && *pword1 < 0)
206 *pword1x = GETTXT(false, true, true);
208 junk = GETTXT(false, true, true);
211 *pword2 = GETTXT(true, true, true);
212 *pword2x = GETTXT(false, true, true);
214 junk = GETTXT(false, true, true);
217 if (GETTXT(true, true, true) <= 0)
223 void echo_input(FILE* destination, char* input_prompt, char* input)
225 size_t len = strlen(input_prompt) + strlen(input) + 1;
226 char* prompt_and_input = (char*) xmalloc(len);
227 strcpy(prompt_and_input, input_prompt);
228 strcat(prompt_and_input, input);
229 fprintf(destination, "%s\n", prompt_and_input);
230 free(prompt_and_input);
236 char input_prompt[] = "> ";
238 input_prompt[0] = '\0';
240 // Print a blank line if game.blklin tells us to.
241 if (game.blklin == true)
247 input = linenoise(input_prompt);
252 printf("%s", input_prompt);
253 IGNORE(getline(&input, &n, stdin));
256 if (input == NULL) // Got EOF; return with it.
258 else if (input[0] == '#') // Ignore comments.
260 else // We have a 'normal' line; leave the loop.
264 // Strip trailing newlines from the input
265 input[strcspn(input, "\n")] = 0;
267 linenoiseHistoryAdd(input);
270 echo_input(stdout, input_prompt, input);
273 echo_input(logfp, input_prompt, input);
278 bool yes(const char* question, const char* yes_response, const char* no_response)
279 /* Print message X, wait for yes/no answer. If yes, print Y and return true;
280 * if no, print Z and return false. */
290 linenoiseFree(reply);
294 char* firstword = (char*) xmalloc(strlen(reply)+1);
295 sscanf(reply, "%s", firstword);
297 for (int i = 0; i < (int)strlen(firstword); ++i)
298 firstword[i] = tolower(firstword[i]);
300 int yes = strncmp("yes", firstword, sizeof("yes") - 1);
301 int y = strncmp("y", firstword, sizeof("y") - 1);
302 int no = strncmp("no", firstword, sizeof("no") - 1);
303 int n = strncmp("n", firstword, sizeof("n") - 1);
307 if (yes == 0 || y == 0) {
311 } else if (no == 0 || n == 0) {
316 rspeak(PLEASE_ANSWER);
318 linenoiseFree(reply);
322 /* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT) */
324 long GETTXT(bool skip, bool onewrd, bool upper)
325 /* Take characters from an input line and pack them into 30-bit words.
326 * Skip says to skip leading blanks. ONEWRD says stop if we come to a
327 * blank. UPPER says to map all letters to uppercase. If we reach the
328 * end of the line, the word is filled up with blanks (which encode as 0's).
329 * If we're already at end of line when TEXT is called, we return -1. */
332 static long splitting = -1;
334 if (LNPOSN != splitting)
340 if ((!skip) || INLINE[LNPOSN] != 0)
346 for (int I = 1; I <= TOKLEN; I++) {
348 if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
350 char current = INLINE[LNPOSN];
351 if (current < ascii_to_advent['%']) {
353 if (upper && current >= ascii_to_advent['a'])
354 current = current - 26;
355 text = text + current;
359 if (splitting != LNPOSN) {
360 text = text + ascii_to_advent['%'];
365 text = text + current - ascii_to_advent['%'];
373 token_t MAKEWD(long letters)
374 /* Combine TOKLEN (currently 5) uppercase letters (represented by
375 * pairs of decimal digits in lettrs) to form a 30-bit value matching
376 * the one that GETTXT would return given those characters plus
377 * trailing blanks. Caution: lettrs will overflow 31 bits if
378 * 5-letter word starts with V-Z. As a kludgey workaround, you can
379 * increment a letter by 5 by adding 50 to the next pair of
382 long i = 1, word = 0;
384 for (long k = letters; k != 0; k = k / 100) {
385 word = word + i * (MOD(k, 50) + 10);
387 if (MOD(k, 100) > 50)word = word + i * 5;
389 i = 64L * 64L * 64L * 64L * 64L / i;
394 /* Data structure routines */
396 long vocab(long id, long init)
397 /* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
398 * -1 if not found. If INIT is positive, this is an initialisation call setting
399 * up a keyword variable, and not finding it constitutes a bug. It also means
400 * that only KTAB values which taken over 1000 equal INIT may be considered.
401 * (Thus "STEPS", which is a motion verb as well as an object, may be located
402 * as an object.) And it also means the KTAB value is taken modulo 1000. */
406 for (long i = 1; i <= TABSIZ; i++) {
411 BUG(REQUIRED_VOCABULARY_WORD_NOT_FOUND);
413 if (init >= 0 && KTAB[i] / 1000 != init)
418 lexeme = MOD(lexeme, 1000);
422 BUG(RAN_OFF_END_OF_VOCABULARY_TABLE);
425 void juggle(long object)
426 /* Juggle an object by picking it up and putting it down again, the purpose
427 * being to get the object to the front of the chain of things at its loc. */
431 i = game.place[object];
432 j = game.fixed[object];
434 move(object + NOBJECTS, j);
437 void move(long object, long where)
438 /* Place any object anywhere by picking it up and dropping it. May
439 * already be toting, in which case the carry is a no-op. Mustn't
440 * pick up objects which are not at any loc, since carry wants to
441 * remove objects from game.atloc chains. */
445 if (object > NOBJECTS)
446 from = game.fixed[object - NOBJECTS];
448 from = game.place[object];
449 if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
454 long put(long object, long where, long pval)
455 /* PUT is the same as MOVE, except it returns a value used to set up the
456 * negated game.prop values for the repository objects. */
462 void carry(long object, long where)
463 /* Start toting an object, removing it from the list of things at its former
464 * location. Incr holdng unless it was already being toted. If object>NOBJECTS
465 * (moving "fixed" second loc), don't change game.place or game.holdng. */
469 if (object <= NOBJECTS) {
470 if (game.place[object] == CARRIED)
472 game.place[object] = CARRIED;
475 if (game.atloc[where] == object) {
476 game.atloc[where] = game.link[object];
479 temp = game.atloc[where];
480 while (game.link[temp] != object) {
481 temp = game.link[temp];
483 game.link[temp] = game.link[object];
486 void drop(long object, long where)
487 /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
488 * game.holdng if the object was being toted. */
490 if (object > NOBJECTS)
491 game.fixed[object - NOBJECTS] = where;
493 if (game.place[object] == CARRIED)
495 game.place[object] = where;
499 game.link[object] = game.atloc[where];
500 game.atloc[where] = object;
503 long atdwrf(long where)
504 /* Return the index of first dwarf at the given location, zero if no dwarf is
505 * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
506 * the pirate (6th dwarf). */
514 for (long i = 1; i <= NDWARVES - 1; i++) {
515 if (game.dloc[i] == where)
517 if (game.dloc[i] != 0)
523 /* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
524 * randrange, RNDVOC) */
526 long setbit(long bit)
527 /* Returns 2**bit for use in constructing bit-masks. */
532 bool tstbit(long mask, int bit)
533 /* Returns true if the specified bit is set in the mask. */
535 return (mask & (1 << bit)) != 0;
538 void set_seed(long seedval)
539 /* Set the LCG seed */
541 game.lcg_x = (unsigned long) seedval % game.lcg_m;
544 unsigned long get_next_lcg_value(void)
545 /* Return the LCG's current value, and then iterate it. */
547 unsigned long old_x = game.lcg_x;
548 game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m;
552 long randrange(long range)
553 /* Return a random integer from [0, range). */
555 return range * get_next_lcg_value() / game.lcg_m;
558 long rndvoc(long second, long force)
559 /* Searches the vocabulary ATAB for a word whose second character is
560 * char, and changes that word such that each of the other four
561 * characters is a random letter. If force is non-zero, it is used
562 * as the new word. Returns the new word. */
567 for (int i = 1; i <= 5; i++) {
568 long j = 11 + randrange(26);
575 long div = 64L * 64L * 64L;
576 for (int i = 1; i <= TABSIZ; i++) {
577 if (MOD(ATAB[i] / div, 64L) == second) {
587 /* Machine dependent routines (MAPLIN, SAVEIO) */
589 bool MAPLIN(FILE *fp)
593 /* Read a line of input, from the specified input source.
594 * This logic is complicated partly because it has to serve
595 * several cases with different requirements and partly because
596 * of a quirk in linenoise().
598 * The quirk shows up when you paste a test log from the clipboard
599 * to the program's command prompt. While fgets (as expected)
600 * consumes it a line at a time, linenoise() returns the first
601 * line and discards the rest. Thus, there needs to be an
602 * editline (-s) option to fall back to fgets while still
603 * prompting. Note that linenoise does behave properly when
604 * fed redirected stdin.
606 * The logging is a bit of a mess because there are two distinct cases
607 * in which you want to echo commands. One is when shipping them to
608 * a log under the -l option, in which case you want to suppress
609 * prompt generation (so test logs are unadorned command sequences).
610 * On the other hand, if you redirected stdin and are feeding the program
611 * a logfile, you *do* want prompt generation - it makes checkfiles
612 * easier to read when the commands are marked by a preceding prompt.
618 IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp));
621 char *cp = linenoise("> ");
624 strncpy(rawbuf, cp, sizeof(rawbuf) - 1);
625 linenoiseHistoryAdd(rawbuf);
626 strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
631 (!eof && rawbuf[0] == '#');
633 if (logfp && fp == stdin)
638 if (logfp && fp == stdin)
643 if (prompt && efp == stdout)
645 IGNORE(fputs(rawbuf, efp));
647 strcpy(INLINE + 1, rawbuf);
648 /* translate the chars to integers in the range 0-126 and store
649 * them in the common array "INLINE". Integer values are as follows:
650 * 0 = space [ASCII CODE 40 octal, 32 decimal]
651 * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
652 * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
653 * 11-36 = upper-case letters
654 * 37-62 = lower-case letters
655 * 63 = percent (%) [ASCII 45 octal, 37 decimal]
656 * 64-73 = digits, 0 through 9
657 * Remaining characters can be translated any way that is convenient;
658 * The above mappings are required so that certain special
659 * characters are known to fit in 6 bits and/or can be easily spotted.
660 * Array elements beyond the end of the line should be filled with 0,
661 * and LNLENG should be set to the index of the last character.
663 * If the data file uses a character other than space (e.g., tab) to
664 * separate numbers, that character should also translate to 0.
666 * This procedure may use the map1,map2 arrays to maintain
667 * static data for he mapping. MAP2(1) is set to 0 when the
668 * program starts and is not changed thereafter unless the
669 * routines in this module choose to do so. */
671 for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) {
672 long val = INLINE[i];
673 INLINE[i] = ascii_to_advent[val];
682 void datime(long* d, long* t)
685 gettimeofday(&tv, NULL);
686 *d = (long) tv.tv_sec;
687 *t = (long) tv.tv_usec;
690 void bug(enum bugtype num, const char *error_string)
692 fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);