6 * AT(OBJ) = true if on either side of two-placed object
7 * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
8 * DARK(DUMMY) = true if location "LOC" is dark
9 * FORCED(LOC) = true if LOC moves without asking for input (COND=2)
10 * FOREST(LOC) = true if LOC is part of the forest
11 * GSTONE(OBJ) = true if OBJ is a gemstone
12 * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
13 * LIQ(DUMMY) = object number of liquid in bottle
14 * LIQLOC(LOC) = object number of liquid (if any) at LOC
15 * PCT(N) = true N% of the time (N integer from 0 to 100)
16 * TOTING(OBJ) = true if the OBJ is being carried */
18 #define TOTING(OBJ) (PLACE[OBJ] == -1)
19 #define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC)
20 #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
21 #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
22 #define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE]))
23 #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
24 #define CNDBIT(L,N) (TSTBIT(COND[L],N))
25 #define FORCED(LOC) (COND[LOC] == 2)
26 #define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (PROP[LAMP] == 0 || !HERE(LAMP)))
27 #define PCT(N) (randrange(100) < (N))
28 #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
29 #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
30 #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
32 /* The following two functions were added to fix a bug (CLOCK1 decremented
33 * while in forest). They should probably be replaced by using another
34 * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
35 * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
36 * of mists or deeper). Note special kludges for "Foof!" locs. */
38 #define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
39 #define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
41 extern int carry(void), discard(bool), attack(FILE *), throw(FILE *), feed(void), fill(void);