2 * The dungeon compiler. Turns adventure.text into a set of C initializers
3 * defining (mostly) invariant state. A couple of slots are messed with
24 /* hard limit, will be propagated to database.h */
27 const char advent_to_ascii[] = {0, 32, 33, 34, 39, 40, 41, 42, 43, 44, 45, 46, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 37, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35, 36, 38, 47, 58, 59, 60, 61, 62, 63, 64, 91, 92, 93, 94, 95, 96, 123, 124, 125, 126, 0};
28 /* Rendered from the now-gone MPINIT() function */
29 const char ascii_to_advent[] = {0, 74, 75, 76, 77, 78, 79, 80, 81, 82, 0, 0, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 0, 1, 2, 106, 107, 63, 108, 3, 4, 5, 6, 7, 8, 9, 10, 109, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 110, 111, 112, 113, 114, 115, 116, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 117, 118, 119, 120, 121, 122, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 123, 124, 125, 126, 83};
31 // Global variables for use in functions below that can gradually disappear as code is cleaned up
34 static char INLINE[LINESIZE+1];
37 // Storage for what comes out of the database
44 long PTEXT[NOBJECTS+1];
45 long RTEXT[RTXSIZ + 1];
46 long CTEXT[CLSMAX + 1];
47 long OBJSND[NOBJECTS+1];
48 long OBJTXT[NOBJECTS+1];
49 long STEXT[LOCSIZ + 1];
50 long LTEXT[LOCSIZ + 1];
51 long COND[LOCSIZ + 1];
53 long LOCSND[LOCSIZ + 1];
54 long LINES[LINSIZ + 1];
55 long CVAL[CLSMAX + 1];
56 long TTEXT[TRNSIZ + 1];
57 long TRNVAL[TRNSIZ + 1];
58 long TRAVEL[TRVSIZ + 1];
59 long KTAB[TABSIZ + 1];
60 long ATAB[TABSIZ + 1];
61 long PLAC[NOBJECTS+1];
62 long FIXD[NOBJECTS+1];
63 long ACTSPK[VRBSIZ + 1];
64 long HINTS[HNTSIZ + 1][HINTLEN];
66 bool is_set(long, long);
67 long GETTXT(long, long, long);
71 int read_database(FILE*);
72 void read_messages(FILE*, long);
73 void read_section3_stuff(FILE*);
74 void read_vocabulary(FILE*);
75 void read_initial_locations(FILE*);
76 void read_action_verb_message_nr(FILE*);
77 void read_conditions(FILE*);
78 void read_hints(FILE*);
79 void read_sound_text(FILE*);
80 void write_0d(FILE*, FILE*, long, char*);
81 void write_1d(FILE*, FILE*, long[], long, char*);
82 void write_hints(FILE*, FILE*, long[][HINTLEN], long, long, char*);
83 void write_files(FILE*, FILE*);
85 bool is_set(long var, long position)
87 long mask = 1l << position;
88 bool result = (var & mask) == mask;
92 long GETTXT(long SKIP,long ONEWRD, long UPPER) {
93 /* Take characters from an input line and pack them into 30-bit words.
94 * Skip says to skip leading blanks. ONEWRD says stop if we come to a
95 * blank. UPPER says to map all letters to uppercase. If we reach the
96 * end of the line, the word is filled up with blanks (which encode as 0's).
97 * If we're already at end of line when GETTXT is called, we return -1. */
100 static long SPLITTING = -1;
102 if(LNPOSN != SPLITTING)
108 if((!SKIP) || INLINE[LNPOSN] != 0)
114 for (int I=1; I<=TOKLEN; I++) {
116 if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
118 char current=INLINE[LNPOSN];
121 if(UPPER && current >= 37)
127 if(SPLITTING != LNPOSN) {
133 TEXT=TEXT+current-63;
143 /* The following conditions are currently considered fatal bugs. Numbers < 20
144 * are detected while reading the database; the others occur at "run time".
145 * 0 Message line > 70 characters
146 * 1 Null line in message
147 * 2 Too many words of messages
148 * 3 Too many travel options
149 * 4 Too many vocabulary words
150 * 5 Required vocabulary word not found
151 * 6 Too many RTEXT messages
153 * 8 Location has cond bit being set twice
154 * 9 Invalid section number in database
155 * 10 Too many locations
156 * 11 Too many class or turn messages
157 * 20 Special travel (500>L>300) exceeds goto list
158 * 21 Ran off end of vocabulary table
159 * 22 Vocabulary type (N/1000) not between 0 and 3
160 * 23 Intransitive action verb exceeds goto list
161 * 24 Transitive action verb exceeds goto list
162 * 25 Conditional travel entry with no alternative
163 * 26 Location has no travel entries
164 * 27 Hint number exceeds goto list
165 * 28 Invalid month returned by date function
166 * 29 Too many parameters given to SETPRM */
168 fprintf(stderr, "Fatal error %ld. See source code for interpretation.\n", NUM);
172 void MAPLIN(FILE *OPENED) {
173 /* Read a line of input, from the specified input source,
174 * translate the chars to integers in the range 0-126 and store
175 * them in the common array "INLINE". Integer values are as follows:
176 * 0 = space [ASCII CODE 40 octal, 32 decimal]
177 * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
178 * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
179 * 11-36 = upper-case letters
180 * 37-62 = lower-case letters
181 * 63 = percent (%) [ASCII 45 octal, 37 decimal]
182 * 64-73 = digits, 0 through 9
183 * Remaining characters can be translated any way that is convenient;
184 * The "TYPE" routine below is used to map them back to characters when
185 * necessary. The above mappings are required so that certain special
186 * characters are known to fit in 6 bits and/or can be easily spotted.
187 * Array elements beyond the end of the line should be filled with 0,
188 * and LNLENG should be set to the index of the last character.
190 * If the data file uses a character other than space (e.g., tab) to
191 * separate numbers, that character should also translate to 0.
193 * This procedure may use the map1,map2 arrays to maintain static data for
194 * the mapping. MAP2(1) is set to 0 when the program starts
195 * and is not changed thereafter unless the routines on this page choose
199 fgets(INLINE + 1, sizeof(INLINE) - 1, OPENED);
201 while (!feof(OPENED) && INLINE[1] == '#');
204 for (size_t i = 1; i <= sizeof(INLINE) && INLINE[i] != 0; ++i)
206 char val = INLINE[i] + 1;
207 INLINE[i] = ascii_to_advent[(unsigned)val];
214 long GETNUM(FILE *source) {
215 /* Obtain the next integer from an input line. If K>0, we first read a
216 * new input line from a file; if K<0, we read a line from the keyboard;
217 * if K=0 we use a line that has already been read (and perhaps partially
218 * scanned). If we're at the end of the line or encounter an illegal
219 * character (not a digit, hyphen, or blank), we return 0. */
221 long DIGIT, GETNUM, SIGN;
223 if(source != NULL) MAPLIN(source);
226 while (INLINE[LNPOSN] == 0) {
227 if (LNPOSN > LNLENG) return(GETNUM);
231 if(INLINE[LNPOSN] != 9)
240 while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0))
242 DIGIT=INLINE[LNPOSN]-64;
243 if(DIGIT < 0 || DIGIT > 9)
248 GETNUM=GETNUM*10+DIGIT;
257 int read_database(FILE* database) {
259 /* Clear out the various text-pointer arrays. All text is stored in array
260 * lines; each line is preceded by a word pointing to the next pointer (i.e.
261 * the word following the end of the line). The pointer is negative if this is
262 * first line of a message. The text-pointer arrays contain indices of
263 * pointer-words in lines. STEXT(N) is short description of location N.
264 * LTEXT(N) is long description. PTEXT(N) points to message for game.prop(N)=0.
265 * Successive prop messages are found by chasing pointers. RTEXT contains
266 * section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for
267 * section 14. We also clear COND (see description of section 9 for details). */
269 for (int I=1; I<=NOBJECTS; I++) {
274 for (int I=1; I<=RTXSIZ; I++) {
277 for (int I=1; I<=CLSMAX; I++) {
280 for (int I=1; I<=LOCSIZ; I++) {
293 /* Start new data section. Sect is the section number. */
297 long sect=GETNUM(database);
302 case 1: read_messages(database, sect); break;
303 case 2: read_messages(database, sect); break;
304 case 3: read_section3_stuff(database); break;
305 case 4: read_vocabulary(database); break;
306 case 5: read_messages(database, sect); break;
307 case 6: read_messages(database, sect); break;
308 case 7: read_initial_locations(database); break;
309 case 8: read_action_verb_message_nr(database); break;
310 case 9: read_conditions(database); break;
311 case 10: read_messages(database, sect); break;
312 case 11: read_hints(database); break;
314 case 13: read_sound_text(database); break;
315 case 14: read_messages(database, sect); break;
322 /* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */
323 void read_messages(FILE* database, long sect)
330 loc=GETNUM(database);
331 if(LNLENG >= LNPOSN+70)BUG(0);
332 if(loc == -1) return;
333 if(LNLENG < LNPOSN)BUG(1);
336 if(KK >= LINSIZ)BUG(2);
337 LINES[KK]=GETTXT(false,false,false);
339 while(LINES[KK] != -1);
341 if(loc == OLDLOC) continue;
347 if(TRNVLS > TRNSIZ)BUG(11);
348 TTEXT[TRNVLS]=LINUSE;
355 if(CLSSES > CLSMAX)BUG(11);
356 CTEXT[CLSSES]=LINUSE;
362 if(loc > RTXSIZ)BUG(6);
368 if(loc > 0 && loc <= NOBJECTS)PTEXT[loc]=LINUSE;
371 if(loc > LOCSIZ)BUG(10);
383 /* The stuff for section 3 is encoded here. Each "from-location" gets a
384 * contiguous section of the "TRAVEL" array. Each entry in travel is
385 * newloc*1000 + KEYWORD (from section 4, motion verbs), and is negated if
386 * this is the last entry for this location. KEY(N) is the index in travel
387 * of the first option at location N. */
388 void read_section3_stuff(FILE* database)
391 while((loc=GETNUM(database)) != -1)
393 long newloc=GETNUM(NULL);
401 TRAVEL[TRVS-1]= -TRAVEL[TRVS-1];
403 while((L=GETNUM(NULL)) != 0)
405 TRAVEL[TRVS]=newloc*1000+L;
407 if(TRVS == TRVSIZ)BUG(3);
409 TRAVEL[TRVS-1]= -TRAVEL[TRVS-1];
414 /* Here we read in the vocabulary. KTAB(N) is the word number, ATAB(N) is
415 * the corresponding word. The -1 at the end of section 4 is left in KTAB
416 * as an end-marker. */
417 void read_vocabulary(FILE* database)
419 for (TABNDX=1; TABNDX<=TABSIZ; TABNDX++)
421 KTAB[TABNDX]=GETNUM(database);
422 if(KTAB[TABNDX] == -1) return;
423 ATAB[TABNDX]=GETTXT(true,true,true);
429 /* Read in the initial locations for each object. Also the immovability info.
430 * plac contains initial locations of objects. FIXD is -1 for immovable
431 * objects (including the snake), or = second loc for two-placed objects. */
432 void read_initial_locations(FILE* database)
435 while((OBJ=GETNUM(database)) != -1)
437 PLAC[OBJ]=GETNUM(NULL);
438 FIXD[OBJ]=GETNUM(NULL);
443 /* Read default message numbers for action verbs, store in ACTSPK. */
444 void read_action_verb_message_nr(FILE* database)
447 while((verb=GETNUM(database)) != -1)
449 ACTSPK[verb]=GETNUM(NULL);
454 /* Read info about available liquids and other conditions, store in COND. */
455 void read_conditions(FILE* database)
458 while((K=GETNUM(database)) != -1)
461 while((loc=GETNUM(NULL)) != 0)
463 if(is_set(COND[loc],K)) BUG(8);
464 COND[loc]=COND[loc] + (1l << K);
470 /* Read data for hints. */
471 void read_hints(FILE* database)
475 while((K=GETNUM(database)) != -1)
477 if(K <= 0 || K > HNTSIZ)BUG(7);
478 for (int I=1; I<=4; I++)
480 HINTS[K][I] =GETNUM(NULL);
482 HNTMAX=(HNTMAX>K ? HNTMAX : K);
487 /* Read the sound/text info, store in OBJSND, OBJTXT, LOCSND. */
488 void read_sound_text(FILE* database)
491 while((K=GETNUM(database)) != -1)
493 long KK=GETNUM(NULL);
497 OBJSND[K]=(KK>0 ? KK : 0);
498 OBJTXT[K]=(I>0 ? I : 0);
506 /* Finish constructing internal data format */
508 /* Having read in the database, certain things are now constructed.
509 * game.propS are set to zero. We finish setting up COND by checking for
510 * forced-motion travel entries. The PLAC and FIXD arrays are used
511 * to set up game.atloc(N) as the first object at location N, and
512 * game.link(OBJ) as the next object at the same location as OBJ.
513 * (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is
514 * still the correct link to use.) game.abbrev is zeroed; it controls
515 * whether the abbreviated description is printed. Counts modulo 5
516 * unless "LOOK" is used. */
518 void write_0d(FILE* c_file, FILE* header_file, long single, char* varname)
520 fprintf(c_file, "long %s = %ld;\n", varname, single);
521 fprintf(header_file, "extern long %s;\n", varname);
524 void write_1d(FILE* c_file, FILE* header_file, long array[], long dim, char* varname)
526 fprintf(c_file, "long %s[] = {\n", varname);
527 for (int i = 0; i < dim; ++i)
532 fprintf(c_file, "\n");
533 fprintf(c_file, " ");
535 fprintf(c_file, "%ld, ", array[i]);
537 fprintf(c_file, "\n};\n");
538 fprintf(header_file, "extern long %s[%ld];\n", varname, dim);
541 void write_hints(FILE* c_file, FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, char* varname)
543 fprintf(c_file, "long %s[][%ld] = {\n", varname, dim2);
544 for (int i = 0; i < dim1; ++i)
546 fprintf(c_file, " {");
547 for (int j = 0; j < dim2; ++j)
549 fprintf(c_file, "%ld, ", matrix[i][j]);
551 fprintf(c_file, "},\n");
553 fprintf(c_file, "};\n");
554 fprintf(header_file, "extern long %s[%ld][%ld];\n", varname, dim1, dim2);
557 void write_files(FILE* c_file, FILE* header_file)
559 // preprocessor defines for the header
560 fprintf(header_file, "#include \"sizes.h\"\n");
561 fprintf(header_file, "#define RTXSIZ 277\n");
562 fprintf(header_file, "#define CLSMAX 12\n");
563 fprintf(header_file, "#define LINSIZ %d\n", LINSIZ);
564 fprintf(header_file, "#define TRNSIZ 5\n");
565 fprintf(header_file, "#define TABSIZ 330\n");
566 fprintf(header_file, "#define VRBSIZ 35\n");
567 fprintf(header_file, "#define HNTSIZ 20\n");
568 fprintf(header_file, "#define TRVSIZ 885\n");
569 fprintf(header_file, "#define TOKLEN %d\n", TOKLEN);
570 fprintf(header_file, "#define HINTLEN %d\n", HINTLEN);
571 fprintf(header_file, "\n");
573 // include the header in the C file
574 fprintf(c_file, "#include \"database.h\"\n");
575 fprintf(c_file, "\n");
578 write_0d(c_file, header_file, LINUSE, "LINUSE");
579 write_0d(c_file, header_file, TRVS, "TRVS");
580 write_0d(c_file, header_file, CLSSES, "CLSSES");
581 write_0d(c_file, header_file, TRNVLS, "TRNVLS");
582 write_0d(c_file, header_file, TABNDX, "TABNDX");
583 write_0d(c_file, header_file, HNTMAX, "HNTMAX");
584 write_1d(c_file, header_file, PTEXT, NOBJECTS + 1, "PTEXT");
585 write_1d(c_file, header_file, RTEXT, RTXSIZ + 1, "RTEXT");
586 write_1d(c_file, header_file, CTEXT, CLSMAX + 1, "CTEXT");
587 write_1d(c_file, header_file, OBJSND, NOBJECTS + 1, "OBJSND");
588 write_1d(c_file, header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
589 write_1d(c_file, header_file, STEXT, LOCSIZ + 1, "STEXT");
590 write_1d(c_file, header_file, LTEXT, LOCSIZ + 1, "LTEXT");
591 write_1d(c_file, header_file, COND, LOCSIZ + 1, "COND");
592 write_1d(c_file, header_file, KEY, LOCSIZ + 1, "KEY");
593 write_1d(c_file, header_file, LOCSND, LOCSIZ + 1, "LOCSND");
594 write_1d(c_file, header_file, LINES, LINSIZ + 1, "LINES");
595 write_1d(c_file, header_file, CVAL, CLSMAX + 1, "CVAL");
596 write_1d(c_file, header_file, TTEXT, TRNSIZ + 1, "TTEXT");
597 write_1d(c_file, header_file, TRNVAL, TRNSIZ + 1, "TRNVAL");
598 write_1d(c_file, header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
599 write_1d(c_file, header_file, KTAB, TABSIZ + 1, "KTAB");
600 write_1d(c_file, header_file, ATAB, TABSIZ + 1, "ATAB");
601 write_1d(c_file, header_file, PLAC, NOBJECTS + 1, "PLAC");
602 write_1d(c_file, header_file, FIXD, NOBJECTS + 1, "FIXD");
603 write_1d(c_file, header_file, ACTSPK, VRBSIZ + 1, "ACTSPK");
604 write_hints(c_file, header_file, HINTS, HNTSIZ + 1, 5, "HINTS");
609 FILE* database = fopen("adventure.text", "r");
610 read_database(database);
613 FILE* c_file = fopen("database.c", "w");
614 FILE* header_file = fopen("database.h", "w");
615 write_files(c_file, header_file);
619 return(EXIT_SUCCESS);