2 ;;; Mudsync --- Live hackable MUD
3 ;;; Copyright © 2017 Christopher Allan Webber <cwebber@dustycloud.org>
5 ;;; This file is part of Mudsync.
7 ;;; Mudsync is free software; you can redistribute it and/or modify it
8 ;;; under the terms of the GNU General Public License as published by
9 ;;; the Free Software Foundation; either version 3 of the License, or
10 ;;; (at your option) any later version.
12 ;;; Mudsync is distributed in the hope that it will be useful, but
13 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
14 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 ;;; General Public License for more details.
17 ;;; You should have received a copy of the GNU General Public License
18 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
21 function displayMessage(data, self_sent) {
22 var new_entry = document.createElement("div");
23 var stream_metabox = document.getElementById("stream-metabox");
24 var should_scroll = false;
25 if(stream_metabox.scrollTop === (stream_metabox.scrollHeight
26 - stream_metabox.offsetHeight)) {
30 new_entry.setAttribute("class", "stream-entry self-sent");
31 document.getElementById("main-input").value = "";
33 new_entry.setAttribute("class", "stream-entry");
35 new_entry.innerHTML = data;
36 document.getElementById("stream").appendChild(new_entry);
38 stream_metabox.scrollTop = stream_metabox.scrollHeight;
42 function installWebsocket() {
43 // TODO: Don't hardcode the websocket path; pull it from the DOM
44 var address = "ws://".concat(window.location.hostname, ":", window.location.port);
45 var ws = new WebSocket(address);
46 ws.onmessage = function(evt) {
47 displayMessage(evt.data, false);
49 ws.onopen = function() {
50 console.log("connected");
52 ws.onclose = function () {
53 console.log("closed websocket");
58 function installUIHooks(ws) {
59 var input = document.getElementById("main-input");
60 input.onkeypress = function(e) {
61 if (!e) e = window.event;
62 var keyCode = e.keyCode || e.which;
63 if (keyCode == '13') {
64 var input_val = input.value;
65 displayMessage("> ".concat(input_val), true);
66 sendMessageToServer(ws, input_val);
71 function sendMessageToServer(ws, data) {
76 window.onload = function () {