1 = Open Adventure TODO =
3 The FORTRANish mess that once was is now mostly idiomatic C. Some issues
4 remain to be cleaned up:
6 * Remaining unstructured gotos in do_command().
8 * The program is still pretty much typeless. Some attempt has been
9 made to introduce semantic types, but the job is barely started.
11 * More possible vase tests: FILL VASE while it's on the ground next to you;
12 DROP VASE in the Soft Room; DROP VASE in the well house and confirm
13 that you do/don't get points for it; die while carrying the vase and
14 confirm that it doesn't break.
16 We are aware that the lamp currently used as the project logo is a
17 hurricane lamp, not a proper miner's lamp. Submissions of potential
18 replacement images would be welcome.