"Do not anger the Space Thingy!"
def __init__(self):
self.location = Coord()
- self.angered = False
- def angry(self):
- self.angered = True
def at(self, q):
return (q.i, q.j) == (self.location.i, self.location.j)
OPTION_TTY = 0x00000001 # old interface
OPTION_CURSES = 0x00000002 # new interface
OPTION_IOMODES = 0x00000003 # cover both interfaces
-OPTION_PLANETS = 0x00000004 # planets and mining
+OPTION_PLANETS = 0x00000004 # planets and mining (> 1974)
OPTION_THOLIAN = 0x00000008 # Tholians and their webs (UT 1979 version)
-OPTION_THINGY = 0x00000010 # Space Thingy can shoot back (Stas, 2005)
OPTION_PROBE = 0x00000020 # deep-space probes (DECUS version, 1980)
-OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart
-OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy)
-OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy)
-OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you (Stas, 2005)
-OPTION_BASE = 0x00000400 # bases have good shields (Stas, 2005)
-OPTION_WORLDS = 0x00000800 # logic for inhabited worlds (ESR, 2006)
-OPTION_AUTOSCAN = 0x00001000 # automatic LRSCAN before CHART (ESR, 2006)
-OPTION_CAPTURE = 0x00002000 # Enable BSD-Trek capture (Almy, 2013).
-OPTION_CLOAK = 0x80004000 # Enable BSD-Trek capture (Almy, 2013).
+OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart (ESR, 2005)
+OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy, 1979)
+OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy, 1979?)
+OPTION_AUTOPASS = 0x00000200 # Autogenerate password (Almy, 1997?)
+OPTION_BLKHOLE = 0x00000400 # black hole may timewarp you (Stas, 2005)
+OPTION_BASE = 0x00000800 # bases have good shields (Stas, 2005)
+OPTION_WORLDS = 0x00001000 # logic for inhabited worlds (ESR, 2006)
+OPTION_AUTOSCAN = 0x00002000 # automatic LRSCAN before CHART (ESR, 2006)
+OPTION_CAPTURE = 0x00004000 # Enable BSD-Trek capture (Almy, 2013).
+OPTION_CLOAK = 0x80008000 # Enable BSD-Trek capture (Almy, 2013).
OPTION_PLAIN = 0x01000000 # user chose plain game
-OPTION_ALMY = 0x02000000 # user chose Almy variant
OPTION_COLOR = 0x04000000 # enable color display (ESR, 2010)
OPTION_DOTFILL = 0x08000000 # fix dotfill glitch in chart (ESR, 2019)
OPTION_ALPHAMERIC = 0x10000000 # Alpha Y coordinates (ESR, 2023)
"TTY": OPTION_TTY,
"IOMODES": OPTION_IOMODES,
"PLANETS": OPTION_PLANETS,
- "THOLIAN": OPTION_THOLIAN,
- "THINGY": OPTION_THINGY,
"PROBE": OPTION_PROBE,
"SHOWME": OPTION_SHOWME,
"RAMMING": OPTION_RAMMING,
"MVBADDY": OPTION_MVBADDY,
+ "AUTOPASS": OPTION_AUTOPASS,
"BLKHOLE": OPTION_BLKHOLE,
"BASE": OPTION_BASE,
"WORLDS": OPTION_WORLDS,
"CAPTURE": OPTION_CAPTURE,
"CLOAK": OPTION_CLOAK,
"PLAIN": OPTION_PLAIN,
- "ALMY": OPTION_ALMY,
"COLOR": OPTION_COLOR,
"DOTFILL": OPTION_DOTFILL,
+ "ALPHAMERIC": OPTION_ALPHAMERIC,
}
# Define devices
prout(crmena(True, '*', "sector", w) + _(" unaffected by photon blast."))
return None
elif iquad == '?': # Hit a thingy
- if not (game.options & OPTION_THINGY) or rnd.withprob(0.3):
- skip(1)
- prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"))
- skip(1)
- prouts(_(" HACK! HACK! HACK! *CHOKE!* "))
- skip(1)
- proutn(_("Mr. Spock-"))
- prouts(_(" \"Fascinating!\""))
- skip(1)
- deadkl(w, iquad, w)
- else:
- # Stas Sergeev added the possibility that
- # you can shove the Thingy and piss it off.
- # It then becomes an enemy and may fire at you.
- thing.angry()
+ skip(1)
+ prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"))
+ skip(1)
+ prouts(_(" HACK! HACK! HACK! *CHOKE!* "))
+ skip(1)
+ proutn(_("Mr. Spock-"))
+ prouts(_(" \"Fascinating!\""))
+ skip(1)
+ deadkl(w, iquad, w)
return None
elif iquad == ' ': # Black hole
skip(1)
prout("Sector %s." % goto)
sortenemies()
# if no enemies remain after movement, we're done
- if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant) and not thing.angered):
+ if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant)):
return
# set up partial hits if attack happens during shield status change
pfac = 1.0/game.inshld
r *= 0.25
if enemy.power < 500:
r *= 0.25
- if enemy.type == 'T' or (enemy.type == '?' and not thing.angered):
+ if enemy.type in ('T', '?'):
continue
# different enemies have different probabilities of throwing a torp
usephasers = not torps_ok or \
else:
proutn(_("Very small hit on "))
ienm = game.quad[w.i][w.j]
- if ienm == '?':
- thing.angry()
proutn(crmena(False, ienm, "sector", w))
skip(1)
if kpow == 0:
scanner.nexttok()
if scanner.sees("plain"):
# Approximates the UT FORTRAN version.
- game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_DOTFILL | OPTION_ALPHAMERIC)
+ game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_AUTOPASS | OPTION_DOTFILL | OPTION_ALPHAMERIC)
game.options |= OPTION_PLAIN
elif scanner.sees("almy"):
# Approximates Tom Almy's version.
- game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC)
- game.options |= OPTION_ALMY
+ game.options &=~ (OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC)
elif scanner.sees("fancy") or scanner.sees("\n"):
pass
elif len(scanner.token):
def setpassword():
"Set the self-destruct password."
- if game.options & OPTION_PLAIN:
+ if game.options & OPTION_AUTOPASS:
+ game.passwd = ""
+ game.passwd += chr(ord('a')+rnd.integer(26))
+ game.passwd += chr(ord('a')+rnd.integer(26))
+ game.passwd += chr(ord('a')+rnd.integer(26))
+ else:
while True:
scanner.chew()
proutn(_("Please type in a secret password- "))
#game.passwd = getpass.getpass("Please type in a secret password- ")
if game.passwd is not None:
break
- else:
- game.passwd = ""
- game.passwd += chr(ord('a')+rnd.integer(26))
- game.passwd += chr(ord('a')+rnd.integer(26))
- game.passwd += chr(ord('a')+rnd.integer(26))
# Code from sst.c begins here
game = Gamestate()
rnd = randomizer()
logfp = None
- game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY)
+ game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN)
if os.getenv("TERM"):
game.options |= OPTION_CURSES # pragma: no cover
else: