return "%s - %s" % (self.i+1, self.j+1)
__repr__ = __str__
-class Thingy(Coord):
+class Thingy():
"Do not anger the Space Thingy!"
def __init__(self):
- Coord.__init__(self)
+ self.location = Coord()
self.angered = False
def angry(self):
self.angered = True
def at(self, q):
- return (q.i, q.j) == (self.i, self.j)
+ return (q.i, q.j) == (self.location.i, self.location.j)
class Planet:
def __init__(self):
while True:
linein = replayfp.readline()
proutn(linein)
- if linein == '':
+ if linein == '': # pragma: no cover
prout("*** Replay finished")
replayfp.close()
break
lrscan_window.move(0, 0)
lrscan(silent=False)
-def put_srscan_sym(w, sym):
+def put_srscan_sym(w, sym): # pragma: no cover
"Emit symbol for short-range scan."
srscan_window.move(w.i+1, w.j*2+2)
srscan_window.addch(sym)
def tracktorpedo(w, step, i, n, iquad):
"Torpedo-track animation."
- if not game.options & OPTION_CURSES: # pragma: no cover
+ if not game.options & OPTION_CURSES:
if step == 1:
if n != 1:
skip(1)
elif step in {4, 9}:
skip(1)
proutn("%s " % w)
- else:
+ else: # pragma: no cover
if not damaged(DSRSENS) or game.condition=="docked":
if i != 0 and step == 1:
drawmaps(2)
if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1):
if game.quad[i][j] in ('E', 'F'):
if game.iscloaked:
- highvideo()
+ highvideo() # pragma: no cover
textcolor({"green":GREEN,
"yellow":YELLOW,
"red":RED,
# Place thing (in tournament game, we don't want one!)
# New in SST2K: never place the Thing near a starbase.
# This makes sense and avoids a special case in the old code.
- global thing
- if game.tourn is None:
- while True:
- thing = randplace(GALSIZE)
- if thing not in game.state.baseq:
- break
+ #global thing
+ #if game.tourn is None:
+ # while True:
+ # thing.location = randplace(GALSIZE)
+ # # Put it somewhere a starbase is not
+ # if thing.location not in game.state.baseq:
+ # break
skip(2)
game.state.snap = False
if game.skill == SKILL_NOVICE:
clrscr()
setwnd(message_window)
newqad()
- if len(game.enemies) - (thing == game.quadrant) - (game.tholian is not None):
+ if len(game.enemies) - (thing.location == game.quadrant) - (game.tholian is not None):
game.shldup = True
if game.neutz: # bad luck to start in a Romulan Neutral Zone
attack(torps_ok=False)
def choose():
"Choose your game type."
while True:
- game.tourn = game.length = 0
+ game.tourn = None
+ game.length = 0
game.thawed = False
game.skill = SKILL_NONE
# Do not chew here, we want to use command-line tokens
proutn(_("Would you like a regular, tournament, or saved game? "))
scanner.nexttok()
if scanner.sees("tournament"):
+ game.tourn = 0
while scanner.nexttok() == "IHEOL":
proutn(_("Type in tournament number-"))
if scanner.real == 0:
prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."))
prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"))
# Put in THING if needed
- if thing == game.quadrant:
+ if thing.location == game.quadrant:
Enemy(etype='?', loc=dropin(),
power=rnd.real(6000,6500.0)+250.0*game.skill)
if not damaged(DSRSENS):