return not damaged(DRADIO) or game.condition=="docked"
# Define future events
-FSPY = 0 # Spy event happens always (no future[] entry)
- # can cause SC to tractor beam Enterprise
+FSPY = 0 # Spy event happens always (no future[] entry)
+ # can cause SC to tractor beam Enterprise
FSNOVA = 1 # Supernova
FTBEAM = 2 # Commander tractor beams Enterprise
FSNAP = 3 # Snapshot for time warp
skip(1)
kk = 0
for wham in hits:
- if not kk < len(game.enemies):
- # Should never happen.
- break
if wham == 0:
continue
dustfac = randreal(0.9, 1.0)
prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree))
game.kcaptured += game.brigcapacity-game.brigfree
game.brigfree = game.brigcapacity
- if not damaged(DRADIO) and \
+ if communicating() and \
((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit):
# get attack report from base
prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""))
iprompt = True
key = scanner.nexttok()
itemp = "verbose"
- if key == "IHREAL":
- delta.j = scanner.real
- else:
+ if key != "IHREAL":
huh()
raise TrekError
+ delta.j = scanner.real
key = scanner.nexttok()
- if key == "IHREAL":
- delta.i = scanner.real
- else:
- delta.i = 0
+ if key != "IHREAL":
+ huh()
+ raise TrekError
+ delta.i = scanner.real
# Check for zero movement
if delta.i == 0 and delta.j == 0:
scanner.chew()
scanner.chew()
if (game.options & OPTION_AUTOSCAN):
lrscan(silent=True)
- if not damaged(DRADIO):
+ if communicating():
rechart()
if game.lastchart < game.state.date and game.condition == "docked":
prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""))
prout(_(" [Using Base's sensors]"))
else:
prout(_(" Short-range scan"))
- if goodScan and not damaged(DRADIO):
+ if goodScan and communicating():
game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons
game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase
game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars
huh()
else:
break
- prout("COMMAND> %s" % cmd)
+ if game.options & OPTION_CURSES:
+ prout("COMMAND> %s" % cmd)
if cmd == "SRSCAN": # srscan
srscan()
elif cmd == "STATUS": # status