# Killed some type of Klingon
game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1
game.klhere -= 1
- if type == 'C':
+ if etype == 'C':
game.state.kcmdr.remove(game.quadrant)
unschedule(FTBEAM)
if game.state.kcmdr:
schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr)))
if is_scheduled(FCDBAS) and game.battle == game.quadrant:
unschedule(FCDBAS)
- elif type == 'K':
+ elif etype == 'K':
game.state.remkl -= 1
- elif type == 'S':
+ elif etype == 'S':
game.state.nscrem -= 1
game.state.kscmdr.invalidate()
game.isatb = 0
finish(FWON)
if game.alldone:
return
- kk -= 1 # don't do the increment
continue
else: # decide whether or not to emasculate klingon
if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
iprompt = True
key = scanner.nexttok()
itemp = "verbose"
- if key != "IHREAL":
+ if key == "IHREAL":
+ delta.j = scanner.real
+ else:
huh()
raise TrekError
- delta.j = scanner.real
key = scanner.nexttok()
- if key != "IHREAL":
+ if key == "IHREAL":
+ delta.i = scanner.real
+ elif key == "IHEOL":
+ delta.i = 0
+ scanner.push("\n")
+ else:
huh()
raise TrekError
- delta.i = scanner.real
# Check for zero movement
if delta.i == 0 and delta.j == 0:
scanner.chew()