+ for (enemy, old_dist, goto) in moveklings():
+ if enemy.move(goto):
+ if not damaged(DSRSENS) or game.condition == "docked":
+ proutn(_("*** %s from Sector %s") % (cramen(enemy.type), enemy.location))
+ if enemy.kdist < old_dist:
+ proutn(_(" advances to "))
+ else:
+ proutn(_(" retreats to "))
+ prout("Sector %s." % goto)
+ sortenemies()