Prevent off-by-one error do to real variables.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index 599ebc9fae1ef5aa4506004a4520b949fdc7c04b..77740da60e2dbad43a6608e940e6bca1cdcc527a 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -319,7 +319,9 @@ class Enemy:
         else:
             self.location = Coord()
             self.kdist = self.kavgd = None
-            game.enemies.remove(self)
+            # Guard prevents failure on Tholian or thingy
+            if self in game.enemies:
+                game.enemies.remove(self)
         return motion
     def __repr__(self):
         return "<%s,%s.%f>" % (self.type, self.location, self.power)        # For debugging
@@ -1178,7 +1180,7 @@ def collision(rammed, enemy):
         game.damage[dev] += game.optime + extradm
     game.shldup = False
     prout(_("***Shields are down."))
-    if game.state.remkl + len(game.state.kcmdr) + game.state.nscrem:
+    if game.unwon():
         announce()
         damagereport()
     else:
@@ -2606,7 +2608,7 @@ def wait():
         if key  != "IHEOL":
             break
         proutn(_("How long? "))
-    scanner.chew()
+        scanner.chew()
     if key != "IHREAL":
         huh()
         return
@@ -2747,7 +2749,7 @@ def nova(nov):
                             deadkl(neighbor, iquad, neighbor)
                             continue   # neighbor loop
                         # Else enemy gets flung by the blast wave
-                        newc = neighbor + neighbor - hits[-1]
+                        newc = neighbor + neighbor - start
                         proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged"))
                         if not newc.valid_sector():
                             # can't leave quadrant
@@ -3431,8 +3433,8 @@ def proutn(proutntline):
             pause_game()
             clrscr()
         # Uncomment this to debug curses problems
-        if logfp:
-            logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline)))
+        #if logfp:
+        #    logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline)))
         curwnd.addstr(proutntline)
         curwnd.refresh()
     else:
@@ -3504,7 +3506,7 @@ def setwnd(wnd):
                 legend = "prompt"
             else:
                 legend = "unknown"
-            logfp.write("#curses: setwnd(%s)\n" % legend)
+            #logfp.write("#curses: setwnd(%s)\n" % legend)
         curwnd = wnd
         # Some curses implementations get confused when you try this.
         try:
@@ -3708,8 +3710,6 @@ def imove(icourse=None, noattack=False):
         # check for edge of galaxy
         kinks = 0
         while True:
-
-
             kink = False
             if icourse.final.i < 0:
                 icourse.final.i = -icourse.final.i
@@ -5208,7 +5208,8 @@ def lrscan(silent):
                 if not silent and game.state.galaxy[x][y].supernova:
                     proutn(" ***")
                 elif not silent:
-                    proutn(" %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars))
+                    cn = " %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars)
+                    proutn(((3 - len(cn)) * '.') + cn)
         if not silent:
             prout(" ")
 
@@ -5732,7 +5733,7 @@ def setup():
         klumper = MAXKLQUAD
     while True:
         r = randreal()
-        klump = (1.0 - r*r)*klumper
+        klump = int((1.0 - r*r)*klumper)
         if klump > krem:
             klump = krem
         krem -= klump
@@ -5741,7 +5742,7 @@ def setup():
             if not game.state.galaxy[w.i][w.j].supernova and \
                game.state.galaxy[w.i][w.j].klingons + klump <= MAXKLQUAD:
                 break
-        game.state.galaxy[w.i][w.j].klingons += int(klump)
+        game.state.galaxy[w.i][w.j].klingons += klump
         if krem <= 0:
             break
     # Position Klingon Commander Ships
@@ -5953,7 +5954,7 @@ def choose():
     game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR)
     game.state.remtime = 7.0 * game.length
     game.intime = game.state.remtime
-    game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15)
+    game.state.remkl = game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15))
     game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal()))
     game.state.remres = (game.inkling+4*game.incom)*game.intime
     game.inresor = game.state.remres
@@ -6100,6 +6101,9 @@ def newqad():
             game.quad[QUADSIZE-1][0] = '.'
         if game.quad[QUADSIZE-1][QUADSIZE-1]=='X':
             game.quad[QUADSIZE-1][QUADSIZE-1] = '.'
+    # This should guarantee that replay games don't lose info about the chart
+    if (game.options & OPTION_AUTOSCAN) or replayfp:
+        lrscan(silent=True)
 
 def setpassword():
     "Set the self-destruct password."
@@ -6161,6 +6165,7 @@ commands = [
     ("QUIT",             0),
     ("HELP",             0),
     ("SCORE",            0),
+    ("CURSES",            0),
     ("",                 0),
 ]
 
@@ -6381,6 +6386,9 @@ def makemoves():
             helpme()                        # get help
         elif cmd == "SCORE":
             score()                         # see current score
+        elif cmd == "CURSES":
+            game.options |= (OPTION_CURSES | OPTION_COLOR)
+            iostart()
         while True:
             if game.alldone:
                 break                # Game has ended