self.pclass = None # could be ""M", "N", "O", or "destroyed"
self.crystals = "absent"# could be "mined", "present", "absent"
self.known = "unknown" # could be "unknown", "known", "shuttle_down"
- self.inhabited = False # is it inhabites?
+ self.inhabited = False # is it inhabited?
def __str__(self):
return self.name
return None # we should never get here
def collision(rammed, enemy):
- "Collision handling fot rammong events."
+ "Collision handling for rammong events."
prouts(_("***RED ALERT! RED ALERT!"))
skip(1)
prout(_("***COLLISION IMMINENT."))