-#!/usr/bin/env python
+#!/usr/bin/env python2
"""
sst.py -- Super Star Trek 2K
See the doc/HACKING file in the distribution for designers notes and advice
on how to modify (and how not to modify!) this code.
"""
+from __future__ import print_function, division
+
import os, sys, math, curses, time, pickle, random, copy, gettext, getpass
import getopt, socket, locale
except NameError:
my_input = input
-version = "2.2"
+version = "2.3"
docpath = (".", "doc/", "/usr/share/doc/sst/")
return self.i >= 0 and self.i < QUADSIZE and self.j >= 0 and self.j < QUADSIZE
def invalidate(self):
self.i = self.j = None
- def is_valid(self):
- return self.i != None and self.j != None
def __eq__(self, other):
return other != None and self.i == other.i and self.j == other.j
def __ne__(self, other):
return Coord(self.i*other, self.j*other)
def __div__(self, other):
return Coord(self.i/other, self.j/other)
+ def __truediv__(self, other):
+ return Coord(self.i/other, self.j/other)
+ def __floordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def __mod__(self, other):
return Coord(self.i % other, self.j % other)
- def __rdiv__(self, other):
+ def __rtruediv__(self, other):
return Coord(self.i/other, self.j/other)
+ def __rfloordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def roundtogrid(self):
return Coord(int(round(self.i)), int(round(self.j)))
def distance(self, other=None):
s = Coord()
if self.i == 0:
s.i = 0
+ elif s.i < 0:
+ s.i =-1
else:
- s.i = self.i / abs(self.i)
+ s.i = 1
if self.j == 0:
s.j = 0
+ elif s.j < 0:
+ s.j = -1
else:
- s.j = self.j / abs(self.j)
+ s.j = 1
return s
def quadrant(self):
#print "Location %s -> %s" % (self, (self / QUADSIZE).roundtogrid())
- return self.roundtogrid() / QUADSIZE
+ return self.roundtogrid() // QUADSIZE
def sector(self):
return self.roundtogrid() % QUADSIZE
def scatter(self):
self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr))
def unwon(self):
"Are there Klingons remaining?"
- return self.remkl() + len(self.state.kcmdr) + self.state.nscrem
+ return self.remkl()
FWON = 0
FDEPLETE = 1
if game.condition == "docked":
prout(_("You cannot cloak while docked."))
- if game.state.date >= ALGERON and not game.isviolreported:
+ if game.state.date >= ALGERON and not game.isviolreported:
prout(_("Spock- \"Captain, using the cloaking device is a violation"))
prout(_(" of the Treaty of Algeron. Considering the alternatives,"))
proutn(_(" are you sure this is wise? "))
if not ja():
return
- prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\""))
+ prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\""))
attack(True)
- prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\""))
- game.iscloaked = True
+ prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\""))
+ game.iscloaked = True
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!"))
q.klingons += 1
if game.quadrant == w:
game.klhere += 1
- game.enemies.append(newkling())
+ newkling() # also adds it to game.enemies
# recompute time left
game.recompute()
if communicating():
skip(1)
if len(game.enemies) != 0:
whammo = 25.0 * game.energy
- for l in range(len(game.enemies)):
- if game.enemies[l].power*game.enemies[l].kdist <= whammo:
- deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location)
+ for e in game.enemies[::-1]:
+ if e.power*e.kdist <= whammo:
+ deadkl(e.location, game.quad[e.location.i][e.location.j], e.location)
finish(FDILITHIUM)
def killrate():
klship = 1
else:
klship = 2
- game.score = 10*(game.inkling - game.remkl()) \
+ dead_ordinaries= game.inkling - game.remkl() + len(game.state.kcmdr) + game.state.nscrem
+ game.score = 10*(dead_ordinaries)\
+ 50*(game.incom - len(game.state.kcmdr)) \
+ ithperd + iwon \
+ 20*(game.inrom - game.state.nromrem) \
if game.state.nromrem and game.gamewon:
prout(_("%6d Romulans captured %5d") %
(game.state.nromrem, game.state.nromrem))
- if game.inkling - game.remkl():
+ if dead_ordinaries:
prout(_("%6d ordinary Klingons destroyed %5d") %
- (game.inkling - game.remkl(), 10*(game.inkling - game.remkl())))
+ (dead_ordinaries, 10*dead_ordinaries))
if game.incom - len(game.state.kcmdr):
prout(_("%6d Klingon commanders destroyed %5d") %
(game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr))))
if game.inorbit:
prout(_("You must first leave standard orbit."))
return
- if not game.base.is_valid() or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1:
+ if game.base is None or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1:
prout(crmshp() + _(" not adjacent to base."))
return
if game.iscloaked:
# found one -- finish up
game.sector = w
break
- if not game.sector.is_valid():
+ if game.sector is None:
prout(_("You have been lost in space..."))
finish(FMATERIALIZE)
return
if damaged(DWARPEN) and damaged(DIMPULS):
prout(_("Both warp and impulse engines damaged."))
return
- if not game.plnet.is_valid():
+ if game.plnet is None:
prout("There is no planet in this sector.")
return
if abs(game.sector.i-game.plnet.i)>1 or abs(game.sector.j-game.plnet.j)>1:
prouts(_("Sulu- \"Captain! It's working!\""))
skip(2)
while len(game.enemies) > 0:
- deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location)
+ deadkl(game.enemies[-1].location, game.quad[game.enemies[-1].location.i][game.enemies[-1].location.j],game.enemies[-1].location)
prout(_("Ensign Chekov- \"Congratulations, Captain!\""))
if game.unwon() == 0:
finish(FWON)