Fixed up last test following up bug fix in transporter code.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index e2bf5c378288421101bbd0fdce810982e122e7e0..09214f481c60c0f4704288efa7ccf9b08aeb2a5d 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -2304,18 +2304,18 @@ def events():
                    #announce()
                    skip(1)
                    prout(_("Lt. Uhura-  \"The deep space probe is now in Quadrant %s.\"") % game.probe.quadrant())
-           pdest = game.state.galaxy[game.probe.quadrant().i][game.probe.quadrant().j]
+            pquad = game.probe.quadrant()
+           pdest = game.state.galaxy[pquad.i][pquad.j]
            if communicating():
-               chp = game.state.chart[game.probe.quadrant().i][game.probe.quadrant().j]
-               chp.klingons = pdest.klingons
-               chp.starbase = pdest.starbase
-               chp.stars = pdest.stars
+               game.state.chart[pquad.i][pquad.j].klingons = pdest.klingons
+               game.state.chart[pquad.i][pquad.j].starbase = pdest.starbase
+               game.state.chart[pquad.i][pquad.j].stars = pdest.stars
                pdest.charted = True
            game.probe.moves -= 1 # One less to travel
            if game.probe.arrived() and game.isarmed and pdest.stars:
                supernova(game.probe)           # fire in the hole!
                unschedule(FDSPROB)
-               if game.state.galaxy[game.quadrant().i][game.quadrant().j].supernova: 
+               if game.state.galaxy[pquad.i][pquad.j].supernova: 
                    return
        elif evcode == FDISTR: # inhabited system issues distress call 
            unschedule(FDISTR)
@@ -4553,7 +4553,7 @@ def beam():
     skip(1)
     prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .")
     skip(2)
-    if withprob(0.98):
+    if not withprob(0.98):
        prouts("BOOOIIIOOOIIOOOOIIIOIING . . .")
        skip(2)
        prout(_("Scotty-  \"Oh my God!  I've lost them.\""))