#define SKILL_EXPERT 4
#define SKILL_EMERITUS 5
+/* game options */
+#define OPTION_ALL 0xffffffff
+#define OPTION_TTY 0x00000001 /* old interface */
+#define OPTION_CURSES 0x00000002 /* new interface */
+#define OPTION_IOMODES 0x00000003 /* cover both interfaces */
+#define OPTION_PLANETS 0x00000004 /* planets and mining */
+#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
+#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
+#define OPTION_PROBE 0x00000020 /* deep-space probes */
+
// Scalar variables that are needed for freezing the game
// are placed in a structure. #defines are used to access by their
// original names. Gee, I could have done this with the d structure,
EXTERN struct {
char magic[sizeof(SSTMAGIC)];
+ unsigned long options;
snapshot state;
snapshot snapsht;
char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
justin,
alldone,
shldchg,
- thingx,
- thingy,
plnetx,
plnety,
inorbit,
batx,
baty,
ithere,
- iqhere,
- iqengry,
ithx,
ithy,
iseenit,
#define justin game.justin // just entered quadrant
#define alldone game.alldone // game is now finished
#define shldchg game.shldchg // shield is changing (affects efficiency)
-#define thingx game.thingx // location of strange object in galaxy
-#define thingy game.thingy //
#define plnetx game.plnetx // location of planet in quadrant
#define plnety game.plnety //
#define inorbit game.inorbit // orbiting
#define ishere game.ishere // Super-commander in quandrant
#define neutz game.neutz // Romulan Neutral Zone
#define irhere game.irhere // Romulans in quadrant
-#define iqhere game.iqhere // Thing in quadrant
-#define iqengry game.iqengry // Thing attacking
#define icraft game.icraft // Kirk in Galileo
#define ientesc game.ientesc // Attempted escape from supercommander
#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game
EXTERN double aaitem;
EXTERN char citem[10];
+/* the Space Thingy's global state should *not* be saved! */
+EXTERN int thingx, thingy, iqhere, iqengry;
+
typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
void attakreport(int);
void movetho(void);
void probe(void);
-void iostart(int);
+void iostart(void);
void setwnd(WINDOW *);
void warble(void);
void boom(int ii, int jj);