+ so I implemented it based on its description.\r
+\r
+\r
+\f 26\r
+\r
+Eric Raymond's story:\r
+\r
+I played the FORTRAN version of this game in the mid-1970s on\r
+a DEC minicomputer. In the late 1980s Dave Matuszek and I became\r
+friends; I was vaguely aware that he had had something to do with the\r
+original Star Trek game. In October 2004, sitting in Dave's living\r
+room, we got to talking about the game and I realized it would make a\r
+great exhibit for the Retrocomputing Museum <http://www.catb.org/retro/>.\r
+\r
+A few quick web searches later we found Tom Almy's page. We\r
+downloaded his code and Dave verified that that it was a direct\r
+descendent of UT Super Star Trek -- even though it had been translated\r
+to C, he was able to recognize names and techniques from the FORTRAN\r
+version.\r
+\r
+Thus, this game is a cousin of Eric Allman's BSD Trek game, which is\r
+also derived from UT Super Star Trek. However, this one has had a lot\r
+more stuff folded into it over the years -- deep space probes,\r
+dilithium mining, the Tholian Web, and so forth.\r
+\r
+One signature trait of this group of variants is that the sectors are\r
+10x10 rather than the 8x8 in Mike Mayfield's 1972 original and its\r
+BASIC descendants) Also, you set courses and firing directions with\r
+rectangular rather than polar coordinates. It also preserves the\r
+original numbered quadrants rather than the astronomically-named \r
+quadrants introduced into many BASIC versions.\r
+\r
+This game is now an open-source project; see the project site at \r
+\r
+ <http://developer.berlios.de/projects/sst/>\r