events();
if (alldone) break; // Events did us in
}
- if (game.state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!
+ if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) { // Galaxy went Nova!
atover(0);
continue;
}
if (hitme && justin==0) {
attack(2);
if (alldone) break;
- if (game.state.galaxy[quadx][quady] == 1000) { // went NOVA!
+ if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) { // went NOVA!
atover(0);
hitme = TRUE;
continue;