-#define INCLUDED // Define externs here
+]#define INCLUDED // Define externs here
#include <ctype.h>
#include <getopt.h>
#include <time.h>
/*
+Dave Matuszek says:
+
+ SRSCAN, MOVE, PHASERS, CALL, STATUS, IMPULSE, PHOTONS, ABANDON,
+ LRSCAN, WARP, SHIELDS, DESTRUCT, CHART, REST, DOCK, QUIT, and DAMAGE
+ were in the original non-"super" version.
+
+ Tholians weren't in the original. Dave is dubious about their merits.
+ There weren't even planets. He says the bit about the Galileo getting
+ turned into a McDonald's is "consistant with our original vision".
+
+ Dilithium crystals weren't in the original. Dave is OK with this idea.
+
+ Dave also says the Space Thingy should not be preserved across saved games,
+ so you can't prove to others that you've seen it. He says it shouldn't
+ fire back, either. It should so nothing except scream and disappear
+ when hit by photon torpedos. It's OK that it moves when rammed, but it
+ didn't in the original.
+
+ The Faerie Queen was in the original.
+
Here are Tom Almy's changes:
Compared to original version, I've changed the "help" command to
Eric Raymond's changes:
+ Mainly, I translated this C code out of FORTRAN into C -- created #defines
+ for a lot of magic numbers.
+
1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
+ 2. Status report now indicates when dilithium crystals are on board.
+
+ 3. Can now report starbases left in scrscan.
+
*/
/* the input queue */
static char line[128], *linep = line;
+static int usecurses = TRUE;
static struct
{
int value;
}
commands[] = {
-#define SRSCAN 1
+#define SRSCAN 0
{"SRSCAN", SRSCAN},
-#define STATUS 2
+#define STATUS 1
{"STATUS", STATUS},
-#define REQUEST 3
+#define REQUEST 2
{"REQUEST", REQUEST},
-#define LRSCAN 4
+#define LRSCAN 3
{"LRSCAN", LRSCAN},
-#define PHASERS 5
+#define PHASERS 4
{"PHASERS", PHASERS},
-#define TORPEDO 6
+#define TORPEDO 5
{"TORPEDO", TORPEDO},
{"PHOTONS", TORPEDO},
-#define MOVE 7
+#define MOVE 6
{"MOVE", MOVE},
-#define SHIELDS 8
+#define SHIELDS 7
{"SHIELDS", SHIELDS},
-#define DOCK 9
+#define DOCK 8
{"DOCK", DOCK},
-#define DAMAGES 10
+#define DAMAGES 9
{"DAMAGES", DAMAGES},
-#define CHART 11
+#define CHART 10
{"CHART", CHART},
-#define IMPULSE 12
+#define IMPULSE 11
{"IMPULSE", IMPULSE},
-#define REST 13
+#define REST 12
{"REST", REST},
-#define WARP 14
+#define WARP 13
{"WARP", WARP},
-#define SCORE 15
+#define SCORE 14
{"SCORE", SCORE},
-#define SENSORS 16
+#define SENSORS 15
{"SENSORS", SENSORS},
-#define ORBIT 17
+#define ORBIT 16
{"ORBIT", ORBIT},
-#define TRANSPORT 18
+#define TRANSPORT 17
{"TRANSPORT", TRANSPORT},
-#define MINE 19
+#define MINE 18
{"MINE", MINE},
-#define CRYSTALS 20
+#define CRYSTALS 19
{"CRYSTALS", CRYSTALS},
-#define SHUTTLE 21
+#define SHUTTLE 20
{"SHUTTLE", SHUTTLE},
-#define PLANETS 22
+#define PLANETS 21
{"PLANETS", PLANETS},
-#define REPORT 23
+#define REPORT 22
{"REPORT", REPORT},
-#define COMPUTER 24
+#define COMPUTER 23
{"COMPUTER", COMPUTER},
-#define COMMANDS 25
+#define COMMANDS 24
{"COMMANDS", COMMANDS},
-#define EMEXIT 26
+#define EMEXIT 25
{"EMEXIT", EMEXIT},
-#define PROBE 27
+#define PROBE 26
{"PROBE", PROBE},
-#define SAVE 28
+#define SAVE 27
{"SAVE", SAVE},
{"FREEZE", SAVE},
-#define ABANDON 29
+#define ABANDON 28
{"ABANDON", ABANDON},
-#define DESTRUCT 30
+#define DESTRUCT 29
{"DESTRUCT", DESTRUCT},
-#define DEATHRAY 31
+#define DEATHRAY 30
{"DEATHRAY", DEATHRAY},
-#define DEBUGCMD 32
+#define DEBUGCMD 31
{"DEBUG", DEBUGCMD},
-#define MAYDAY 33
+#define MAYDAY 32
{"MAYDAY", MAYDAY},
{"SOS", MAYDAY},
{"CALL", MAYDAY},
-#define QUIT 34
+#define QUIT 33
{"QUIT", QUIT},
-#define HELP 35
+#define HELP 34
{"HELP", HELP},
};
#define NUMCOMMANDS sizeof(commands)/sizeof(commands[0])
-static void listCommands(int x) {
- int i;
- prout("LEGAL COMMANDS ARE:");
- for (i = 0; i < NUMCOMMANDS; i++) {
- proutn("%-12s ", commands[i].name);
- if (i % 5 == 4)
+#define MIN_CURSES_COMMAND PHASERS /* might change someday */
+
+static void listCommands(int usecurses) {
+ int i, k = 0;
+ proutn("LEGAL COMMANDS ARE:");
+ for (i = usecurses ? MIN_CURSES_COMMAND : 0; i < NUMCOMMANDS; i++) {
+ if (k % 5 == 0)
skip(1);
+ proutn("%-12s ", commands[i].name);
+ k++;
}
skip(1);
}
key = scan();
while (TRUE) {
if (key == IHEOL) {
- setwnd(BOTTOM_WINDOW);
+ setwnd(prompt_window);
proutn("Help on what command? ");
key = scan();
}
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
if (key == IHEOL) return;
for (i = 0; i < NUMCOMMANDS; i++) {
if (strcasecmp(commands[i].name, citem)==0) {
if (i != NUMCOMMANDS) break;
skip(1);
prout("Valid commands:");
- listCommands(FALSE);
+ listCommands(usecurses);
key = IHEOL;
chew();
skip(1);
static void makemoves(void) {
int i, hitme;
clrscr();
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
while (TRUE) { /* command loop */
drawmaps(1);
while (TRUE) { /* get a command */
Time = 0.0;
i = -1;
chew();
- setwnd(BOTTOM_WINDOW);
+ setwnd(prompt_window);
clrscr();
proutn("COMMAND> ");
if (scan() == IHEOL) {
}
ididit=0;
clrscr();
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
clrscr();
for (i=0; i < ABANDON; i++)
if (isit(commands[i].name)) {
break;
}
if (i < NUMCOMMANDS) break;
-
- listCommands(TRUE);
+ listCommands(usecurses);
}
commandhook(commands[i].name, TRUE);
switch (i) { /* command switch */
score();
break;
case SENSORS: // sensors
- sensor();
+ sensor(TRUE);
break;
case ORBIT: // orbit
orbit();
eta();
break;
case COMMANDS:
- listCommands(TRUE);
+ listCommands(usecurses);
break;
case EMEXIT: // Emergency exit
clrscr(); // Hide screen
case SAVE: // Save Game
freeze(FALSE);
clrscr();
- if (skill > 3)
+ if (skill > SKILL_GOOD)
prout("WARNING--Saved games produce no plaques!");
break;
case DEATHRAY: // Try a desparation measure
events();
if (alldone) break; // Events did us in
}
- if (game.state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!
+ if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) { // Galaxy went Nova!
atover(0);
continue;
}
if (hitme && justin==0) {
attack(2);
if (alldone) break;
- if (game.state.galaxy[quadx][quady] == 1000) { // went NOVA!
+ if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) { // went NOVA!
atover(0);
hitme = TRUE;
continue;
int main(int argc, char **argv) {
- int i, option, usecurses = TRUE;
+ int i, option;
while ((option = getopt(argc, argv, "t")) != -1) {
switch (option) {
strcat(line, " ");
}
while (TRUE) { /* Play a game */
- setwnd(FULLSCREEN_WINDOW);
+ setwnd(fullscreen_window);
clrscr();
prelim();
setup(line[0] == '\0');
return rand()/(1.0 + (double)RAND_MAX);
}
-void iran8(int *i, int *j) {
- *i = Rand()*8.0 + 1.0;
- *j = Rand()*8.0 + 1.0;
-}
-
-void iran10(int *i, int *j) {
- *i = Rand()*10.0 + 1.0;
- *j = Rand()*10.0 + 1.0;
+void iran(int size, int *i, int *j) {
+ *i = Rand()*(size*1.0) + 1.0;
+ *j = Rand()*(size*1.0) + 1.0;
}
void chew(void) {
}
cgetline(line, sizeof(line));
fflush(stdin);
- if (curwnd==BOTTOM_WINDOW){
+ if (curwnd==prompt_window){
clrscr();
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
clrscr();
}
linep = line;