6. Perhaps cloaking to be added later? BSD version
-Here are Stas Sergeev's changes (controlled by the proprocessor symbol
-SERGEEV, not yet completely merged):
+Here are Stas Sergeev's changes:
1. The Space Thingy can be shoved, if you it ram, and can fire back if
fired upon.
- 1 The Tholian can be hit with phasers
+ 2. The Tholian can be hit with phasers
- 2. When you are docked, base covers you with an almost invincible shields
+ 3. When you are docked, base covers you with an almost invincible shields
(a commander can still ram you, or a Romulan can destroy the base,
or a SCom can even succeed with direct attack IIRC, but this rarely
happens).
- 3. SCom can't escape from you if no more enemies remain (without this,
- chasing SCom can take an eternity).
+ 4. SCom can't escape from you if no more enemies remain (without this,
+ chasing SCom can take an eternity).
- 4. Probe target you enter is now the destination quadrant. Before I don't
- remember what it was, but it was something I had difficulty using)
+ 5. Probe target you enter is now the destination quadrant. Before I don't
+ remember what it was, but it was something I had difficulty using)
- 5. Secret password is now autogenerated.
+ 6. Secret password is now autogenerated.
- 6. "Plaque" is adjusted for A4 paper:)
+ 7. "Plaque" is adjusted for A4 paper :-)
- 7. Phasers now tells you how much energy needed, but only if the computer
+ 8. Phasers now tells you how much energy needed, but only if the computer
is alive.
- 8. Planets are auto-scanned when you enter the quadrant.
+ 9. Planets are auto-scanned when you enter the quadrant.
- 9. Mining or using crystals in presense of enemy now yields an attack.
+ 10. Mining or using crystals in presense of enemy now yields an attack.
There are other minor adjustments to what yields an attack
and what does not.
- 10. Ramming a black hole is no longer instant death. There is a
- chance you might get timewarped instead.
+ 11. Ramming a black hole is no longer instant death. There is a
+ chance you might get timewarped instead.
- 11. "freeze" command reverts to "save", most people will understand this
+ 12. "freeze" command reverts to "save", most people will understand this
better anyway.
+ 13. Screen-oriented interface, with sensor scans always up.
+
Eric Raymond's changes:
- 1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
+ 1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
*/
int value;
}
commands[] = {
-#ifndef SERGEEV
#define SRSCAN 1
{"SRSCAN", SRSCAN},
{"STATUS", SRSCAN},
#define LRSCAN 2
{"LRSCAN", LRSCAN},
-#endif /* SERGEEV */
#define PHASERS 3
{"PHASERS", PHASERS},
#define TORPEDO 4
{"WARP", WARP},
#define SCORE 13
{"SCORE", SCORE},
-#ifndef SERGEEV
#define SENSORS 14
{"SENSORS", SENSORS},
-#endif /* SERGEEV */
#define ORBIT 15
{"ORBIT", ORBIT},
#define TRANSPORT 16
clrscr();
proutn("COMMAND> ");
if (scan() == IHEOL) {
-#ifdef SERGEEV
- _setcursortype(_NOCURSOR);
- setwnd(LOWER_WINDOW);
- clrscr();
- chart(0);
- _setcursortype(_NORMALCURSOR);
-#endif /* SERGEEV */
+ makechart();
continue;
}
ididit=0;
}
commandhook(commands[i].name, TRUE);
switch (i) { /* command switch */
-#ifndef SERGEEV
case SRSCAN: // srscan
srscan(1);
break;
case LRSCAN: // lrscan
lrscan();
break;
-#endif /* SERGEEV */
case PHASERS: // phasers
phasers();
if (ididit) hitme = TRUE;
case SCORE: // score
score();
break;
-#ifndef SERGEEV
case SENSORS: // sensors
sensor();
break;
-#endif /* SERGEEV */
case ORBIT: // orbit
orbit();
if (ididit) hitme = TRUE;