- game.probeinx = -math.sin(angle)
- game.probeiny = math.cos(angle)
- if math.fabs(game.probeinx) > math.fabs(game.probeiny):
- bigger = math.fabs(game.probeinx)
- else:
- bigger = math.fabs(game.probeiny)
- game.probeiny /= bigger
- game.probeinx /= bigger
+ game.probein = coord(-math.sin(angle), math.cos(angle))
+ bigger = max(abs(game.probein.i), abs(game.probein.j))
+ game.probein /= bigger