Also, the nav subsystem (enabling automatic course
setting) can be damaged separately from the main computer (which
handles weapons targeting, ETA calculation, and self-destruct).
+
+After these features were added, I translated this into Python and added
+more:
+
+9. A long-range scan is done silently whenever you call CHART; thus
+the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN
+and turned off if game type is "plain" or "almy".)
"""
import os,sys,math,curses,time,atexit,readline,cPickle,random,getopt,copy
def __hash__(self):
return hash((x, y))
def __str__(self):
+ if self.x == None or self.y == None:
+ return "Nowhere"
return "%s - %s" % (self.x+1, self.y+1)
__repr__ = __str__
OPTION_CURSES = 0x00000002 # new interface
OPTION_IOMODES = 0x00000003 # cover both interfaces
OPTION_PLANETS = 0x00000004 # planets and mining
-OPTION_THOLIAN = 0x00000008 # Tholians and their webs
-OPTION_THINGY = 0x00000010 # Space Thingy can shoot back
-OPTION_PROBE = 0x00000020 # deep-space probes
+OPTION_THOLIAN = 0x00000008 # Tholians and their webs (UT 1979 version)
+OPTION_THINGY = 0x00000010 # Space Thingy can shoot back (Stas, 2005)
+OPTION_PROBE = 0x00000020 # deep-space probes (DECUS version, 1980)
OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart
-OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise
-OPTION_MVBADDY = 0x00000100 # more enemies can move
-OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you
-OPTION_BASE = 0x00000400 # bases have good shields
-OPTION_WORLDS = 0x00000800 # logic for inhabited worlds
+OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy)
+OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy)
+OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you (Stas, 2005)
+OPTION_BASE = 0x00000400 # bases have good shields (Stas, 2005)
+OPTION_WORLDS = 0x00000800 # logic for inhabited worlds (ESR, 2006)
+OPTION_AUTOSCAN = 0x00001000 # automatic LRSCAN before CHART (ESR, 2006)
OPTION_PLAIN = 0x01000000 # user chose plain game
OPTION_ALMY = 0x02000000 # user chose Almy variant
self.state = snapshot() # A snapshot structure
self.snapsht = snapshot() # Last snapshot taken for time-travel purposes
self.quad = fill2d(QUADSIZE, lambda i, j: IHDOT) # contents of our quadrant
- self.kpower = fill2d(QUADSIZE, lambda i, j: 0.0) # enemy energy levels
- self.kdist = fill2d(QUADSIZE, lambda i, j: 0.0) # enemy distances
- self.kavgd = fill2d(QUADSIZE, lambda i, j: 0.0) # average distances
+ self.kpower = [0.0]*(QUADSIZE**2) # enemy energy levels
+ self.kdist = [0.0]*(QUADSIZE**2) # enemy distances
+ self.kavgd = [0.0]*(QUADSIZE**2) # average distances
self.damage = [0.0] * NDEVICES # damage encountered
self.future = [] # future events
for i in range(NEVENTS):
self.future.append(event())
self.passwd = None; # Self Destruct password
- self.ks = fill2d(QUADSIZE, lambda i, j: coord()) # enemy sector locations
+ self.ks = [] # enemy sector locations
+ for i in range(QUADSIZE**2):
+ self.ks.append(coord())
self.quadrant = None # where we are in the large
self.sector = None # where we are in the small
self.tholian = None # coordinates of Tholian
motion = game.skill
# calculate preferred number of steps
if motion < 0:
- msteps = -motion
+ nsteps = -motion
else:
- msteps = motion
+ nsteps = motion
if motion > 0 and nsteps > mdist:
nsteps = mdist; # don't overshoot
if nsteps > QUADSIZE:
def fry(hit):
# critical-hit resolution
- ktr=1
- # a critical hit occured
if hit < (275.0-25.0*game.skill)*randreal(1.0, 1.5):
return
ncrit = int(1.0 + hit/(500.0+randreal(100)))
cdam.append(j)
extradm = (hit*game.damfac)/(ncrit*randreal(75, 100))
game.damage[j] += extradm
- if loop1 > 0:
- for loop2 in range(loop1):
- if j == cdam[loop2]:
- break
- if loop2 < loop1:
- continue
- ktr += 1
- if ktr==3:
- skip(1)
- proutn(_(" and "))
+ skipcount = 0
+ for (i, j) in enumerate(cdam):
proutn(device[j])
+ if skipcount % 3 == 2 and i < len(cdam)-1:
+ skip()
+ skipcount += 1
+ if i < len(cdam)-1:
+ proutn(_(" and "))
prout(_(" damaged."))
if damaged(DSHIELD) and game.shldup:
prout(_("***Shields knocked down."))
def hittem(hits):
# register a phaser hit on Klingons and Romulans
- nenhr2 = game.nenhere; kk=1
+ nenhr2 = game.nenhere; kk=0
w = coord()
skip(1)
- for k in range(nenhr2):
- wham = hits[k]
+ for (k, wham) in enumerate(hits):
if wham==0:
continue
dustfac = randreal(0.9, 1.0)
+ print type(wham), type(dustfac), type(game.kdist[kk]), "Foo!", game.kdist
hit = wham*math.pow(dustfac,game.kdist[kk])
+ print "Got here"
kpini = game.kpower[kk]
kp = math.fabs(kpini)
if PHASEFAC*hit < kp:
finish(FWON);
if game.alldone:
return
- kk -= 1; # don't do the increment
+ kk -= 1 # don't do the increment
+ continue
else: # decide whether or not to emasculate klingon
if kpow>0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
prout(_("***Mr. Spock- \"Captain, the vessel at Sector %s")%w)
prout(_(" has just lost its firepower.\""))
game.kpower[kk] = -kpow
kk += 1
- return;
+ return
def phasers():
# fire phasers
game.iseenit = True
announce()
skip(1)
- proutn(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") % game.battle)
+ prout(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") % game.battle)
prout(_(" reports that it is under attack and that it can"))
- proutn(_(" hold out only until stardate %d") % (int(scheduled(FCDBAS))))
- prout(".\"")
+ prout(_(" hold out only until stardate %d.\"") % (int(scheduled(FCDBAS))))
if cancelrest():
return
elif evcode == FSCDBAS: # Supercommander destroys base
def prouts(line):
"print slowly!"
for c in line:
- time.sleep(0.03)
+ if not replayfp or replayfp.closed: # Don't slow down replays
+ time.sleep(0.03)
proutn(c)
if game.options & OPTION_CURSES:
wrefresh(curwnd)
else:
sys.stdout.flush()
- time.sleep(0.03)
+ if not replayfp or replayfp.closed:
+ time.sleep(0.03)
def cgetline():
"Get a line of input."
if replayfp and not replayfp.closed:
while True:
line = replayfp.readline()
+ proutn(line)
if line == '':
prout("*** Replay finished")
replayfp.close()
setwnd(lrscan_window)
lrscan_window.clear()
lrscan_window.move(0, 0)
- lrscan()
+ lrscan(silent=False)
def put_srscan_sym(w, sym):
"Emit symbol for short-range scan."
(i, (_("s"), "")[i==1]))
skip(1)
-def lrscan():
+def lrscan(silent):
# long-range sensor scan
if damaged(DLRSENS):
# Now allow base's sensors if docked
if game.condition != "docked":
- prout(_("LONG-RANGE SENSORS DAMAGED."))
+ if not silent:
+ prout(_("LONG-RANGE SENSORS DAMAGED."))
return
- prout(_("Starbase's long-range scan"))
- else:
+ if not silent:
+ prout(_("Starbase's long-range scan"))
+ elif not silent:
prout(_("Long-range scan"))
for x in range(game.quadrant.x-1, game.quadrant.x+2):
- proutn(" ")
+ if not silent:
+ proutn(" ")
for y in range(game.quadrant.y-1, game.quadrant.y+2):
if not VALID_QUADRANT(x, y):
- proutn(" -1")
+ if not silent:
+ proutn(" -1")
else:
if not damaged(DRADIO):
game.state.galaxy[x][y].charted = True
game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons
game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase
game.state.chart[x][y].stars = game.state.galaxy[x][y].stars
- if game.state.galaxy[x][y].supernova:
+ if not silent and game.state.galaxy[x][y].supernova:
proutn(" ***")
- else:
+ elif not silent:
proutn(" %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars))
prout(" ")
def chart():
# display the star chart
chew()
+ if (game.options & OPTION_AUTOSCAN):
+ lrscan(silent=True)
if not damaged(DRADIO):
rechart()
if game.lastchart < game.state.date and game.condition == "docked":
# Position Starship
game.quad[game.sector.x][game.sector.y] = game.ship
if q.klingons:
- w.x = w.y = 0 # quiet a gcc warning
# Position ordinary Klingons
for i in range(game.klhere):
w = newkling(i)
# If we need a commander, promote a Klingon
for i in range(game.state.remcom):
if game.state.kcmdr[i] == game.quadrant:
- break
-
- if i <= game.state.remcom:
- game.quad[w.x][w.y] = IHC
- game.kpower[game.klhere] = randreal(950, 1350) + 50.0*game.skill
- game.comhere = True
+ game.quad[game.ks[i].x][game.ks[i].y] = IHC
+ game.kpower[game.klhere] = randreal(950,1350) + 50.0*game.skill
+ game.comhere = True
+ break
# If we need a super-commander, promote a Klingon
if game.quadrant == game.state.kscmdr:
- game.quad[game.ks[0].x][game.ks[0].y] = IHS
+ game.quad[w.x][w.y] = IHS
game.kpower[0] = randreal(1175.0, 1575.0) + 125.0*game.skill
game.iscate = (game.state.remkl > 1)
game.ishere = True
# Check for condition
newcnd()
# And finally the stars
- for i in range(q.stars):
+ for i in range(q.stars):
dropin(IHSTAR)
-
# Check for RNZ
if game.irhere > 0 and game.klhere == 0:
game.neutz = True
return
while True:
sw = False
- for j in range(game.nenhere):
+ for j in range(game.nenhere-1):
if game.kdist[j] > game.kdist[j+1]:
sw = True
t = game.kdist[j]
elif cmd == "REQUEST": # status request
request()
elif cmd == "LRSCAN": # long range scan
- lrscan()
+ lrscan(silent=False)
elif cmd == "PHASERS": # phasers
phasers()
if game.ididit:
atover(True)
if __name__ == '__main__':
- global line, thing, game, idebug, iqengry
- game = citem = aaitem = inqueue = None
- line = ''
- thing = coord()
- iqengry = False
- game = gamestate()
- idebug = 0
- game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_SHOWME | OPTION_PLAIN | OPTION_ALMY)
- # Disable curses mode until the game logic is working.
- # if os.getenv("TERM"):
- # game.options |= OPTION_CURSES | OPTION_SHOWME
- # else:
- game.options |= OPTION_TTY
- seed = int(time.time())
- (options, arguments) = getopt.getopt(sys.argv[1:], "r:tx")
- for (switch, val) in options:
- if switch == '-r':
- try:
- replayfp = open(val, "r")
- except IOError:
- sys.stderr.write("sst: can't open replay file %s\n" % val)
- raise SystemExit, 1
- try:
- line = replayfp.readline().strip()
- (leader, key, seed) = line.split()
- seed = eval(seed)
- sys.stderr.write("sst2k: seed set to %s\n" % seed)
- line = replayfp.readline().strip()
- arguments += line.split()[2:]
- except ValueError:
- sys.stderr.write("sst: replay file %s is ill-formed\n"% val)
- os.exit(1)
- game.options |= OPTION_TTY
- game.options &=~ OPTION_CURSES
- elif switch == '-t':
- game.options |= OPTION_TTY
- game.options &=~ OPTION_CURSES
- elif switch == '-x':
- idebug = True
- else:
- sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n")
- os.exit(0)
- # where to save the input in case of bugs
try:
- logfp = open("/usr/tmp/sst-input.log", "w")
- except IOError:
- sys.stderr.write("sst: warning, can't open logfile\n")
- if logfp:
- logfp.write("# seed %s\n" % seed)
- logfp.write("# options %s\n" % " ".join(arguments))
- random.seed(seed)
- iostart()
- if arguments:
- inqueue = arguments
- else:
- inqueue = None
- while True: # Play a game
- setwnd(fullscreen_window)
- clrscr()
- prelim()
- setup(needprompt=not inqueue)
- if game.alldone:
- score()
- game.alldone = False
- else:
- makemoves()
- skip(1)
- stars()
- skip(1)
- if game.tourn and game.alldone:
- proutn(_("Do you want your score recorded?"))
- if ja() == True:
- chew2()
- freeze(False)
- chew()
- proutn(_("Do you want to play again? "))
- if not ja():
- break
- skip(1)
- prout(_("May the Great Bird of the Galaxy roost upon your home planet."))
- raise SystemExit, 0
+ global line, thing, game, idebug, iqengry
+ game = citem = aaitem = inqueue = None
+ line = ''
+ thing = coord()
+ iqengry = False
+ game = gamestate()
+ idebug = 0
+ game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY)
+ # Disable curses mode until the game logic is working.
+ # if os.getenv("TERM"):
+ # game.options |= OPTION_CURSES | OPTION_SHOWME
+ # else:
+ game.options |= OPTION_TTY
+ seed = int(time.time())
+ (options, arguments) = getopt.getopt(sys.argv[1:], "r:tx")
+ for (switch, val) in options:
+ if switch == '-r':
+ try:
+ replayfp = open(val, "r")
+ except IOError:
+ sys.stderr.write("sst: can't open replay file %s\n" % val)
+ raise SystemExit, 1
+ try:
+ line = replayfp.readline().strip()
+ (leader, key, seed) = line.split()
+ seed = eval(seed)
+ sys.stderr.write("sst2k: seed set to %s\n" % seed)
+ line = replayfp.readline().strip()
+ arguments += line.split()[2:]
+ except ValueError:
+ sys.stderr.write("sst: replay file %s is ill-formed\n"% val)
+ raise SystemExit(1)
+ game.options |= OPTION_TTY
+ game.options &=~ OPTION_CURSES
+ elif switch == '-t':
+ game.options |= OPTION_TTY
+ game.options &=~ OPTION_CURSES
+ elif switch == '-x':
+ idebug = True
+ else:
+ sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n")
+ raise SystemExit, 1
+ # where to save the input in case of bugs
+ try:
+ logfp = open("/usr/tmp/sst-input.log", "w")
+ except IOError:
+ sys.stderr.write("sst: warning, can't open logfile\n")
+ if logfp:
+ logfp.write("# seed %s\n" % seed)
+ logfp.write("# options %s\n" % " ".join(arguments))
+ random.seed(seed)
+ iostart()
+ if arguments:
+ inqueue = arguments
+ else:
+ inqueue = None
+ while True: # Play a game
+ setwnd(fullscreen_window)
+ clrscr()
+ prelim()
+ setup(needprompt=not inqueue)
+ if game.alldone:
+ score()
+ game.alldone = False
+ else:
+ makemoves()
+ skip(1)
+ stars()
+ skip(1)
+ if game.tourn and game.alldone:
+ proutn(_("Do you want your score recorded?"))
+ if ja() == True:
+ chew2()
+ freeze(False)
+ chew()
+ proutn(_("Do you want to play again? "))
+ if not ja():
+ break
+ skip(1)
+ prout(_("May the Great Bird of the Galaxy roost upon your home planet."))
+ raise SystemExit, 0
+ except KeyboardInterrupt:
+ print""
+ pass
+