if hit < (275.0-25.0*game.skill)*randreal(1.0, 1.5):
return
ncrit = int(1.0 + hit/(500.0+randreal(100)))
if hit < (275.0-25.0*game.skill)*randreal(1.0, 1.5):
return
ncrit = int(1.0 + hit/(500.0+randreal(100)))
cdam.append(j)
extradm = (hit*game.damfac)/(ncrit*randreal(75, 100))
game.damage[j] += extradm
cdam.append(j)
extradm = (hit*game.damfac)/(ncrit*randreal(75, 100))
game.damage[j] += extradm