if ifast:
skip(1)
if no == 0:
- if withprob(0.99):
+ if withprob(0.01):
prout(_("Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."))
prouts(_(" CLICK CLICK POP . . ."))
prout(_(" No response, sir!"))
attack(torps_ok=False)
if game.alldone:
return
- # compute final position -- new quadrant and sector
- x = (QUADSIZE*game.quadrant.i)+game.sector.i
- y = (QUADSIZE*game.quadrant.j)+game.sector.j
- w.i = int(round(x+QUADSIZE*course.distance*bigger*deltax))
- w.j = int(round(y+QUADSIZE*course.distance*bigger*deltay))
# check for edge of galaxy
+ w = course.final
kinks = 0
while True:
kink = False
iquad = game.quad[w.i][w.j]
if iquad != IHDOT:
# object encountered in flight path
- stopegy = 50.0*course.dist/game.optime
+ stopegy = 50.0*course.distance/game.optime
course.distance = (game.sector - w).distance() / (QUADSIZE * 1.0)
if iquad in (IHT, IHK, IHC, IHS, IHR, IHQUEST):
game.sector = w
bigger = max(abs(self.increment.i), abs(self.increment.j))
self.increment /= bigger
self.moves = int(round(10*self.distance*bigger))
+ self.final = (self.location + self.moves*self.increment).roundtogrid()
def next(self, grain=1):
"Next step on course."
self.moves -=1