- # compute final position -- new quadrant and sector
- x = (QUADSIZE*game.quadrant.i)+game.sector.i
- y = (QUADSIZE*game.quadrant.j)+game.sector.j
- w.i = int(round(x+QUADSIZE*course.distance*bigger*deltax))
- w.j = int(round(y+QUADSIZE*course.distance*bigger*deltay))