if iquad==IHDOT:
continue
# hit something
- if damaged(DSRSENS) and not game.condition=="docked":
+ if not damaged(DSRSENS) or game.condition == "docked":
skip(1); # start new line after text track
if iquad in (IHE, IHF): # Hit our ship
skip(1)
if step == 1:
if n != 1:
skip(1)
- proutn(_("Track for %s torpedo number %d- ") % (game.quad[origin.i][origin.j],i+1))
+ proutn(_("Track for torpedo number %d- ") % (i+1))
else:
skip(1)
proutn(_("Torpedo track- "))
game.quad[game.sector.i][game.sector.j] = IHDOT
x = game.sector.i
y = game.sector.j
- n = int(10.0*course.distance*bigger+0.5)
+ n = course.moves
if n > 0:
- for m in range(1, n+1):
+ for m in range(n):
x += deltax
y += deltay
w.i = int(round(x))
self.increment = coord(-math.sin(self.angle), math.cos(self.angle))
bigger = max(abs(self.increment.i), abs(self.increment.j))
self.increment /= bigger
- self.moves = 10*self.distance*bigger +0.5
+ self.moves = int(round(10*self.distance*bigger))
def next(self, grain=1):
"Next step on course."
self.moves -=1