_("good"), _("expert"), _("emeritus"))[game.skill]
prout(_("You %s a %s%s %s game.") % ((_("were playing"), _("are playing"))[game.alldone], s1, s2, s3))
if game.skill>SKILL_GOOD and game.thawed and not game.alldone:
_("good"), _("expert"), _("emeritus"))[game.skill]
prout(_("You %s a %s%s %s game.") % ((_("were playing"), _("are playing"))[game.alldone], s1, s2, s3))
if game.skill>SKILL_GOOD and game.thawed and not game.alldone: