Get rid of a duplicative variable.
[super-star-trek.git] / src / sst.py
index 3c40cabcea1d7137a8344bd64f96ecacfd83c259..1346b45466d3e9e1c4e84c47e5925133ffe6c633 100644 (file)
@@ -227,10 +227,6 @@ IHMATER0 = '-',
 IHMATER1 = 'o',
 IHMATER2 = '0'
 
 IHMATER1 = 'o',
 IHMATER2 = '0'
 
-IHEOL = '\n'
-IHREAL = 0.0
-IHALPHA = " "
-
 class coord:
     def __init__(self, x=None, y=None):
         self.i = x
 class coord:
     def __init__(self, x=None, y=None):
         self.i = x
@@ -795,13 +791,13 @@ def movebaddy(enemy):
        # Check if preferred position available 
        look = next + m
         if m.i < 0:
        # Check if preferred position available 
        look = next + m
         if m.i < 0:
-            krawlx = 1
+            krawli = 1
         else:
         else:
-            krawlx = -1
+            krawli = -1
         if m.j < 0:
         if m.j < 0:
-            krawly = 1
+            krawlj = 1
         else:
         else:
-            krawly = -1
+            krawlj = -1
        success = False
        attempts = 0; # Settle mysterious hang problem 
        while attempts < 20 and not success:
        success = False
        attempts = 0; # Settle mysterious hang problem 
        while attempts < 20 and not success:
@@ -809,29 +805,29 @@ def movebaddy(enemy):
            if look.i < 0 or look.i >= QUADSIZE:
                if motion < 0 and tryexit(enemy, look, irun):
                    return
            if look.i < 0 or look.i >= QUADSIZE:
                if motion < 0 and tryexit(enemy, look, irun):
                    return
-               if krawlx == m.i or m.j == 0:
+               if krawli == m.i or m.j == 0:
                    break
                    break
-               look.i = next.i + krawlx
-               krawlx = -krawlx
+               look.i = next.i + krawli
+               krawli = -krawli
            elif look.j < 0 or look.j >= QUADSIZE:
                if motion < 0 and tryexit(enemy, look, irun):
                    return
            elif look.j < 0 or look.j >= QUADSIZE:
                if motion < 0 and tryexit(enemy, look, irun):
                    return
-               if krawly == m.j or m.i == 0:
+               if krawlj == m.j or m.i == 0:
                    break
                    break
-               look.j = next.j + krawly
-               krawly = -krawly
+               look.j = next.j + krawlj
+               krawlj = -krawlj
            elif (game.options & OPTION_RAMMING) and game.quad[look.i][look.j] != IHDOT:
                # See if enemy should ram ship 
                if game.quad[look.i][look.j] == game.ship and \
                    (enemy.type == IHC or enemy.type == IHS):
                    collision(rammed=True, enemy=enemy)
                    return
            elif (game.options & OPTION_RAMMING) and game.quad[look.i][look.j] != IHDOT:
                # See if enemy should ram ship 
                if game.quad[look.i][look.j] == game.ship and \
                    (enemy.type == IHC or enemy.type == IHS):
                    collision(rammed=True, enemy=enemy)
                    return
-               if krawlx != m.i and m.j != 0:
-                   look.i = next.i + krawlx
-                   krawlx = -krawlx
-               elif krawly != m.j and m.i != 0:
-                   look.j = next.j + krawly
-                   krawly = -krawly
+               if krawli != m.i and m.j != 0:
+                   look.i = next.i + krawli
+                   krawli = -krawli
+               elif krawlj != m.j and m.i != 0:
+                   look.j = next.j + krawlj
+                   krawlj = -krawlj
                else:
                    break; # we have failed 
            else:
                else:
                    break; # we have failed 
            else:
@@ -1096,7 +1092,7 @@ def doshield(shraise):
        action = "SHUP"
     else:
        key = scanner.next()
        action = "SHUP"
     else:
        key = scanner.next()
-       if key == IHALPHA:
+       if key == "IHALPHA":
            if scanner.sees("transfer"):
                action = "NRG"
            else:
            if scanner.sees("transfer"):
                action = "NRG"
            else:
@@ -1155,7 +1151,7 @@ def doshield(shraise):
        game.ididit = True
        return
     elif action == "NRG":
        game.ididit = True
        return
     elif action == "NRG":
-       while scanner.next() != IHREAL:
+       while scanner.next() != "IHREAL":
            scanner.chew()
            proutn(_("Energy to transfer to shields- "))
        scanner.chew()
            scanner.chew()
            proutn(_("Energy to transfer to shields- "))
        scanner.chew()
@@ -1345,13 +1341,12 @@ def torpedo(origin, course, dispersion, number, nburst):
            game.sector = jw
            proutn(crmshp())
            shoved = True
            game.sector = jw
            proutn(crmshp())
            shoved = True
-       elif iquad in (IHC, IHS): # Hit a commander 
+       elif iquad in (IHC, IHS, IHR, IHK): # Hit a regular enemy 
+           # find the enemy 
            if withprob(0.05):
                prout(crmena(True, iquad, "sector", w) + _(" uses anti-photon device;"))
                prout(_("   torpedo neutralized."))
                return None
            if withprob(0.05):
                prout(crmena(True, iquad, "sector", w) + _(" uses anti-photon device;"))
                prout(_("   torpedo neutralized."))
                return None
-       elif iquad in (IHR, IHK): # Hit a regular enemy 
-           # find the enemy 
             for enemy in game.enemies:
                if w == enemy.kloc:
                    break
             for enemy in game.enemies:
                if w == enemy.kloc:
                    break
@@ -1760,15 +1755,15 @@ def photon():
     # First, get torpedo count
     while True:
         scanner.next()
     # First, get torpedo count
     while True:
         scanner.next()
-       if scanner.token == IHALPHA:
+       if scanner.token == "IHALPHA":
            huh()
            return
            huh()
            return
-       elif scanner.token == IHEOL or not scanner.waiting():
+       elif scanner.token == "IHEOL" or not scanner.waiting():
            prout(_("%d torpedoes left.") % game.torps)
             scanner.chew()
            proutn(_("Number of torpedoes to fire- "))
             continue   # Go back around to get a number
            prout(_("%d torpedoes left.") % game.torps)
             scanner.chew()
            proutn(_("Number of torpedoes to fire- "))
             continue   # Go back around to get a number
-       else: # key == IHREAL
+       else: # key == "IHREAL"
            n = scanner.int()
            if n <= 0: # abort command 
                scanner.chew()
            n = scanner.int()
            if n <= 0: # abort command 
                scanner.chew()
@@ -1785,9 +1780,9 @@ def photon():
     target = []
     for i in range(n):
        key = scanner.next()
     target = []
     for i in range(n):
        key = scanner.next()
-       if i==0 and key == IHEOL:
+       if i==0 and key == "IHEOL":
            break;      # no coordinate waiting, we will try prompting 
            break;      # no coordinate waiting, we will try prompting 
-       if i==1 and key == IHEOL:
+       if i==1 and key == "IHEOL":
            # direct all torpedoes at one target 
            while i < n:
                target.append(targets[0])
            # direct all torpedoes at one target 
            while i < n:
                target.append(targets[0])
@@ -1966,12 +1961,12 @@ def phasers():
     # (That was Tom Almy talking about the C code, I think -- ESR)
     while automode=="NOTSET":
        key=scanner.next()
     # (That was Tom Almy talking about the C code, I think -- ESR)
     while automode=="NOTSET":
        key=scanner.next()
-       if key == IHALPHA:
+       if key == "IHALPHA":
            if scanner.sees("manual"):
                if len(game.enemies)==0:
                    prout(_("There is no enemy present to select."))
                    scanner.chew()
            if scanner.sees("manual"):
                if len(game.enemies)==0:
                    prout(_("There is no enemy present to select."))
                    scanner.chew()
-                   key = IHEOL
+                   key = "IHEOL"
                    automode="AUTOMATIC"
                else:
                    automode = "MANUAL"
                    automode="AUTOMATIC"
                else:
                    automode = "MANUAL"
@@ -1989,7 +1984,7 @@ def phasers():
            else:
                huh()
                return
            else:
                huh()
                return
-       elif key == IHREAL:
+       elif key == "IHREAL":
            if len(game.enemies)==0:
                prout(_("Energy will be expended into space."))
                automode = "AUTOMATIC"
            if len(game.enemies)==0:
                prout(_("Energy will be expended into space."))
                automode = "AUTOMATIC"
@@ -1998,7 +1993,7 @@ def phasers():
            else:
                automode = "AUTOMATIC"
        else:
            else:
                automode = "AUTOMATIC"
        else:
-           # IHEOL 
+           # "IHEOL" 
            if len(game.enemies)==0:
                prout(_("Energy will be expended into space."))
                automode = "AUTOMATIC"
            if len(game.enemies)==0:
                prout(_("Energy will be expended into space."))
                automode = "AUTOMATIC"
@@ -2011,10 +2006,10 @@ def phasers():
     if ifast:
         avail -= 200.0
     if automode == "AUTOMATIC":
     if ifast:
         avail -= 200.0
     if automode == "AUTOMATIC":
-       if key == IHALPHA and scanner.sees("no"):
+       if key == "IHALPHA" and scanner.sees("no"):
            no = True
            key = scanner.next()
            no = True
            key = scanner.next()
-       if key != IHREAL and len(game.enemies) != 0:
+       if key != "IHREAL" and len(game.enemies) != 0:
            prout(_("Phasers locked on target. Energy available: %.2f")%avail)
        irec=0
         while True:
            prout(_("Phasers locked on target. Energy available: %.2f")%avail)
        irec=0
         while True:
@@ -2027,13 +2022,13 @@ def phasers():
            scanner.chew()
            proutn(_("Units to fire= "))
            key = scanner.next()
            scanner.chew()
            proutn(_("Units to fire= "))
            key = scanner.next()
-           if key!=IHREAL:
+           if key!="IHREAL":
                return
            rpow = scanner.real
            if rpow > avail:
                proutn(_("Energy available= %.2f") % avail)
                skip(1)
                return
            rpow = scanner.real
            if rpow > avail:
                proutn(_("Energy available= %.2f") % avail)
                skip(1)
-               key = IHEOL
+               key = "IHEOL"
             if not rpow > avail:
                 break
        if rpow<=0:
             if not rpow > avail:
                 break
        if rpow<=0:
@@ -2041,7 +2036,7 @@ def phasers():
            scanner.chew()
            return
         key=scanner.next()
            scanner.chew()
            return
         key=scanner.next()
-       if key == IHALPHA and scanner.sees("no"):
+       if key == "IHALPHA" and scanner.sees("no"):
            no = True
        if ifast:
            game.energy -= 200; # Go and do it! 
            no = True
        if ifast:
            game.energy -= 200; # Go and do it! 
@@ -2080,7 +2075,7 @@ def phasers():
                prout(_("%d expended on empty space.") % int(extra))
     elif automode == "FORCEMAN":
        scanner.chew()
                prout(_("%d expended on empty space.") % int(extra))
     elif automode == "FORCEMAN":
        scanner.chew()
-       key = IHEOL
+       key = "IHEOL"
        if damaged(DCOMPTR):
            prout(_("Battle computer damaged, manual fire only."))
        else:
        if damaged(DCOMPTR):
            prout(_("Battle computer damaged, manual fire only."))
        else:
@@ -2105,11 +2100,11 @@ def phasers():
                not game.sector.distance(aim)<2**0.5 and ienm in (IHC, IHS):
                prout(cramen(ienm) + _(" can't be located without short range scan."))
                scanner.chew()
                not game.sector.distance(aim)<2**0.5 and ienm in (IHC, IHS):
                prout(cramen(ienm) + _(" can't be located without short range scan."))
                scanner.chew()
-               key = IHEOL
+               key = "IHEOL"
                hits[k] = 0; # prevent overflow -- thanks to Alexei Voitenko 
                k += 1
                continue
                hits[k] = 0; # prevent overflow -- thanks to Alexei Voitenko 
                k += 1
                continue
-           if key == IHEOL:
+           if key == "IHEOL":
                scanner.chew()
                if itarg and k > kz:
                    irec=(abs(game.enemies[k].kpower)/(PHASEFAC*math.pow(0.9,game.enemies[k].kdist))) * randreal(1.01, 1.06) + 1.0
                scanner.chew()
                if itarg and k > kz:
                    irec=(abs(game.enemies[k].kpower)/(PHASEFAC*math.pow(0.9,game.enemies[k].kdist))) * randreal(1.01, 1.06) + 1.0
@@ -2122,14 +2117,14 @@ def phasers():
                proutn(")  ")
                proutn(_("units to fire at %s-  ") % crmena(False, ienm, "sector", aim))                
                key = scanner.next()
                proutn(")  ")
                proutn(_("units to fire at %s-  ") % crmena(False, ienm, "sector", aim))                
                key = scanner.next()
-           if key == IHALPHA and scanner.sees("no"):
+           if key == "IHALPHA" and scanner.sees("no"):
                no = True
                key = scanner.next()
                continue
                no = True
                key = scanner.next()
                continue
-           if key == IHALPHA:
+           if key == "IHALPHA":
                huh()
                return
                huh()
                return
-           if key == IHEOL:
+           if key == "IHEOL":
                if k==1: # Let me say I'm baffled by this 
                    msgflag = True
                continue
                if k==1: # Let me say I'm baffled by this 
                    msgflag = True
                continue
@@ -2150,7 +2145,7 @@ def phasers():
            # zero energy -- abort 
            scanner.chew()
            return
            # zero energy -- abort 
            scanner.chew()
            return
-       if key == IHALPHA and scanner.sees("no"):
+       if key == "IHALPHA" and scanner.sees("no"):
            no = True
        game.energy -= rpow
        scanner.chew()
            no = True
        game.energy -= rpow
        scanner.chew()
@@ -2382,7 +2377,7 @@ def events():
        game.optime -= xtime
        if evcode == FSNOVA: # Supernova 
            announce()
        game.optime -= xtime
        if evcode == FSNOVA: # Supernova 
            announce()
-           supernova(False)
+           supernova(None)
            schedule(FSNOVA, expran(0.5*game.intime))
            if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
                return
            schedule(FSNOVA, expran(0.5*game.intime))
            if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
                return
@@ -2429,12 +2424,14 @@ def events():
                 for ibq in game.state.baseq:
                    for cmdr in game.state.kcmdr: 
                        if ibq == cmdr and ibq != game.quadrant and ibq != game.state.kscmdr:
                 for ibq in game.state.baseq:
                    for cmdr in game.state.kcmdr: 
                        if ibq == cmdr and ibq != game.quadrant and ibq != game.state.kscmdr:
-                           raise "foundit"
-            except "foundit":
-               # no match found -- try later 
-               schedule(FBATTAK, expran(0.3*game.intime))
-               unschedule(FCDBAS)
-               continue
+                           raise ibq
+                else:
+                    # no match found -- try later 
+                    schedule(FBATTAK, expran(0.3*game.intime))
+                    unschedule(FCDBAS)
+                    continue
+            except coord:
+                pass
            # commander + starbase combination found -- launch attack 
            game.battle = ibq
            schedule(FCDBAS, randreal(1.0, 4.0))
            # commander + starbase combination found -- launch attack 
            game.battle = ibq
            schedule(FCDBAS, randreal(1.0, 4.0))
@@ -2518,7 +2515,7 @@ def events():
            game.proben -= 1 # One less to travel
            if game.proben == 0 and game.isarmed and pdest.stars:
                # lets blow the sucker! 
            game.proben -= 1 # One less to travel
            if game.proben == 0 and game.isarmed and pdest.stars:
                # lets blow the sucker! 
-               supernova(True, game.probec)
+               supernova(game.probec)
                unschedule(FDSPROB)
                if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: 
                    return
                unschedule(FDSPROB)
                if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: 
                    return
@@ -2623,11 +2620,11 @@ def wait():
     game.ididit = False
     while True:
        key = scanner.next()
     game.ididit = False
     while True:
        key = scanner.next()
-       if key  != IHEOL:
+       if key  != "IHEOL":
            break
        proutn(_("How long? "))
     scanner.chew()
            break
        proutn(_("How long? "))
     scanner.chew()
-    if key != IHREAL:
+    if key != "IHREAL":
        huh()
        return
     origTime = delay = scanner.real
        huh()
        return
     origTime = delay = scanner.real
@@ -2682,7 +2679,7 @@ def nova(nov):
     newc = coord(); neighbor = coord(); bump = coord(0, 0)
     if withprob(0.05):
        # Wow! We've supernova'ed 
     newc = coord(); neighbor = coord(); bump = coord(0, 0)
     if withprob(0.05):
        # Wow! We've supernova'ed 
-       supernova(False, nov)
+       supernova(game.quadrant)
        return
     # handle initial nova 
     game.quad[nov.i][nov.j] = IHDOT
        return
     # handle initial nova 
     game.quad[nov.i][nov.j] = IHDOT
@@ -2709,7 +2706,7 @@ def nova(nov):
                 elif iquad == IHSTAR: # Affect another star 
                     if withprob(0.05):
                         # This star supernovas 
                 elif iquad == IHSTAR: # Affect another star 
                     if withprob(0.05):
                         # This star supernovas 
-                        supernova(False)
+                        supernova(game.quadrant)
                         return
                     else:
                         hits.append(neighbor)
                         return
                     else:
                         hits.append(neighbor)
@@ -2804,17 +2801,15 @@ def nova(nov):
     game.optime = 10.0*game.dist/16.0
     return
        
     game.optime = 10.0*game.dist/16.0
     return
        
-def supernova(induced, w=None):
+def supernova(w):
     "Star goes supernova."
     num = 0; npdead = 0
     "Star goes supernova."
     num = 0; npdead = 0
-    nq = coord()
     if w != None: 
     if w != None: 
-       nq = w
+       nq = copy.copy(w)
     else:
     else:
+       # Scheduled supernova -- select star at random. 
        stars = 0
        stars = 0
-       # Scheduled supernova -- select star 
-       # logic changed here so that we won't favor quadrants in top
-        # left of universe 
+        nq = coord()
        for nq.i in range(GALSIZE):
            for nq.j in range(GALSIZE):
                stars += game.state.galaxy[nq.i][nq.j].stars
        for nq.i in range(GALSIZE):
            for nq.j in range(GALSIZE):
                stars += game.state.galaxy[nq.i][nq.j].stars
@@ -2860,7 +2855,7 @@ def supernova(induced, w=None):
            skip(1)
            stars()
            game.alldone = True
            skip(1)
            stars()
            game.alldone = True
-    # destroy any Klingons in supernovaed quadrant 
+    # destroy any Klingons in supernovaed quadrant
     kldead = game.state.galaxy[nq.i][nq.j].klingons
     game.state.galaxy[nq.i][nq.j].klingons = 0
     if nq == game.state.kscmdr:
     kldead = game.state.galaxy[nq.i][nq.j].klingons
     game.state.galaxy[nq.i][nq.j].klingons = 0
     if nq == game.state.kscmdr:
@@ -2888,7 +2883,7 @@ def supernova(induced, w=None):
     # Destroy any base in supernovaed quadrant
     game.state.baseq = filter(lambda x: x != nq, game.state.baseq)
     # If starship caused supernova, tally up destruction 
     # Destroy any base in supernovaed quadrant
     game.state.baseq = filter(lambda x: x != nq, game.state.baseq)
     # If starship caused supernova, tally up destruction 
-    if induced:
+    if w != None:
        game.state.starkl += game.state.galaxy[nq.i][nq.j].stars
        game.state.basekl += game.state.galaxy[nq.i][nq.j].starbase
        game.state.nplankl += npdead
        game.state.starkl += game.state.galaxy[nq.i][nq.j].stars
        game.state.basekl += game.state.galaxy[nq.i][nq.j].starbase
        game.state.nplankl += npdead
@@ -2898,7 +2893,7 @@ def supernova(induced, w=None):
     # If supernova destroys last Klingons give special message 
     if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant:
        skip(2)
     # If supernova destroys last Klingons give special message 
     if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant:
        skip(2)
-       if not induced:
+       if w == None:
            prout(_("Lucky you!"))
        proutn(_("A supernova in %s has just destroyed the last Klingons.") % nq)
        finish(FWON)
            prout(_("Lucky you!"))
        proutn(_("A supernova in %s has just destroyed the last Klingons.") % nq)
        finish(FWON)
@@ -3886,7 +3881,7 @@ def getcourse(isprobe, akey):
                prout(_("Computer damaged; manual movement only"))
            scanner.chew()
            navmode = "manual"
                prout(_("Computer damaged; manual movement only"))
            scanner.chew()
            navmode = "manual"
-           key = IHEOL
+           key = "IHEOL"
            break
        if isprobe and akey != -1:
            # For probe launch, use pre-scanned value first time 
            break
        if isprobe and akey != -1:
            # For probe launch, use pre-scanned value first time 
@@ -3894,11 +3889,11 @@ def getcourse(isprobe, akey):
            akey = -1
        else: 
            key = scanner.next()
            akey = -1
        else: 
            key = scanner.next()
-       if key == IHEOL:
+       if key == "IHEOL":
            proutn(_("Manual or automatic- "))
            iprompt = True
            scanner.chew()
            proutn(_("Manual or automatic- "))
            iprompt = True
            scanner.chew()
-       elif key == IHALPHA:
+       elif key == "IHALPHA":
             if scanner.sees("manual"):
                navmode = "manual"
                key = scanner.next()
             if scanner.sees("manual"):
                navmode = "manual"
                key = scanner.next()
@@ -3919,7 +3914,7 @@ def getcourse(isprobe, akey):
            navmode = "manual"
            break
     if navmode == "automatic":
            navmode = "manual"
            break
     if navmode == "automatic":
-       while key == IHEOL:
+       while key == "IHEOL":
            if isprobe:
                proutn(_("Target quadrant or quadrant&sector- "))
            else:
            if isprobe:
                proutn(_("Target quadrant or quadrant&sector- "))
            else:
@@ -3927,28 +3922,28 @@ def getcourse(isprobe, akey):
            scanner.chew()
            iprompt = True
            key = scanner.next()
            scanner.chew()
            iprompt = True
            key = scanner.next()
-       if key != IHREAL:
+       if key != "IHREAL":
            huh()
            return False
        xi = int(round(scanner.real))-1
        key = scanner.next()
            huh()
            return False
        xi = int(round(scanner.real))-1
        key = scanner.next()
-       if key != IHREAL:
+       if key != "IHREAL":
            huh()
            return False
        xj = int(round(scanner.real))-1
        key = scanner.next()
            huh()
            return False
        xj = int(round(scanner.real))-1
        key = scanner.next()
-       if key == IHREAL:
+       if key == "IHREAL":
            # both quadrant and sector specified 
            xk = int(round(scanner.real))-1
            key = scanner.next()
            # both quadrant and sector specified 
            xk = int(round(scanner.real))-1
            key = scanner.next()
-           if key != IHREAL:
+           if key != "IHREAL":
                huh()
                return False
            xl = int(round(scanner.real))-1
            dquad.i = xi
            dquad.j = xj
                huh()
                return False
            xl = int(round(scanner.real))-1
            dquad.i = xi
            dquad.j = xj
-           dsect.j = xk
-           dsect.i = xl
+           dsect.i = xk
+           dsect.j = xl
        else:
             # only one pair of numbers was specified
            if isprobe:
        else:
             # only one pair of numbers was specified
            if isprobe:
@@ -3958,10 +3953,10 @@ def getcourse(isprobe, akey):
                dsect.j = dsect.i = 4   # preserves 1-origin behavior
            else:
                 # only sector specified
                dsect.j = dsect.i = 4   # preserves 1-origin behavior
            else:
                 # only sector specified
-               dsect.j = xi
-               dsect.i = xj
+               dsect.i = xi
+               dsect.j = xj
            itemp = "normal"
            itemp = "normal"
-       if not VALID_QUADRANT(dquad.j,dquad.i) or not VALID_SECTOR(dsect.i,dsect.j):
+       if not VALID_QUADRANT(dquad.i,dquad.j) or not VALID_SECTOR(dsect.i,dsect.j):
            huh()
            return False
        skip(1)
            huh()
            return False
        skip(1)
@@ -3973,21 +3968,21 @@ def getcourse(isprobe, akey):
                prout(_("Ensign Chekov- \"Course laid in, Captain.\""))
         # the actual deltas get computed here
         delta = coord()
                prout(_("Ensign Chekov- \"Course laid in, Captain.\""))
         # the actual deltas get computed here
         delta = coord()
-       delta.i = dquad.j-game.quadrant.j + 0.1*(dsect.i-game.sector.j)
-       delta.j = game.quadrant.i-dquad.i + 0.1*(game.sector.i-dsect.j)
+       delta.i = dquad.j-game.quadrant.j + 0.1*(dsect.j-game.sector.j)
+       delta.j = game.quadrant.i-dquad.i + 0.1*(game.sector.i-dsect.i)
     else: # manual 
     else: # manual 
-       while key == IHEOL:
+       while key == "IHEOL":
            proutn(_("X and Y displacements- "))
            scanner.chew()
            iprompt = True
            key = scanner.next()
        itemp = "verbose"
            proutn(_("X and Y displacements- "))
            scanner.chew()
            iprompt = True
            key = scanner.next()
        itemp = "verbose"
-       if key != IHREAL:
+       if key != "IHREAL":
            huh()
            return False
        delta.j = scanner.real
        key = scanner.next()
            huh()
            return False
        delta.j = scanner.real
        key = scanner.next()
-       if key != IHREAL:
+       if key != "IHREAL":
            huh()
            return False
        delta.i = scanner.real
            huh()
            return False
        delta.i = scanner.real
@@ -4095,7 +4090,7 @@ def warp(timewarp):
            return
                                                
        # Make sure enough time is left for the trip 
            return
                                                
        # Make sure enough time is left for the trip 
-       game.optime = 10.0*game.dist/game.wfacsq
+       game.optime = 10.0*game.dist/game.warpfac**2
        if game.optime >= 0.8*game.state.remtime:
            skip(1)
            prout(_("First Officer Spock- \"Captain, I compute that such"))
        if game.optime >= 0.8*game.state.remtime:
            skip(1)
            prout(_("First Officer Spock- \"Captain, I compute that such"))
@@ -4155,7 +4150,7 @@ def warp(timewarp):
     game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)
     if game.energy <= 0:
        finish(FNRG)
     game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)
     if game.energy <= 0:
        finish(FNRG)
-    game.optime = 10.0*game.dist/game.wfacsq
+    game.optime = 10.0*game.dist/game.warpfac**2
     if twarp:
        timwrp()
     if blooey:
     if twarp:
        timwrp()
     if blooey:
@@ -4171,12 +4166,12 @@ def setwarp():
     "Change the warp factor."
     while True:
         key=scanner.next()
     "Change the warp factor."
     while True:
         key=scanner.next()
-        if key != IHEOL:
+        if key != "IHEOL":
             break
        scanner.chew()
        proutn(_("Warp factor- "))
     scanner.chew()
             break
        scanner.chew()
        proutn(_("Warp factor- "))
     scanner.chew()
-    if key != IHREAL:
+    if key != "IHREAL":
        huh()
        return
     if game.damage[DWARPEN] > 10.0:
        huh()
        return
     if game.damage[DWARPEN] > 10.0:
@@ -4194,7 +4189,6 @@ def setwarp():
        return
     oldfac = game.warpfac
     game.warpfac = scanner.real
        return
     oldfac = game.warpfac
     game.warpfac = scanner.real
-    game.wfacsq=game.warpfac*game.warpfac
     if game.warpfac <= oldfac or game.warpfac <= 6.0:
        prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") %
               int(game.warpfac))
     if game.warpfac <= oldfac or game.warpfac <= 6.0:
        prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") %
               int(game.warpfac))
@@ -4262,14 +4256,13 @@ def atover(igrab):
            finish(FSNOVAED)
            return
        game.warpfac = randreal(6.0, 8.0)
            finish(FSNOVAED)
            return
        game.warpfac = randreal(6.0, 8.0)
-       game.wfacsq = game.warpfac * game.warpfac
        prout(_("Warp factor set to %d") % int(game.warpfac))
        power = 0.75*game.energy
        game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1))
        distreq = randreal(math.sqrt(2))
        if distreq < game.dist:
            game.dist = distreq
        prout(_("Warp factor set to %d") % int(game.warpfac))
        power = 0.75*game.energy
        game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1))
        distreq = randreal(math.sqrt(2))
        if distreq < game.dist:
            game.dist = distreq
-       game.optime = 10.0*game.dist/game.wfacsq
+       game.optime = 10.0*game.dist/game.warpfac**2
        game.direc = randreal(12)       # How dumb! 
        game.justin = False
        game.inorbit = False
        game.direc = randreal(12)       # How dumb! 
        game.justin = False
        game.inorbit = False
@@ -4364,7 +4357,7 @@ def probe():
            prout(_("Uhura- \"The previous probe is still reporting data, Sir.\""))
        return
     key = scanner.next()
            prout(_("Uhura- \"The previous probe is still reporting data, Sir.\""))
        return
     key = scanner.next()
-    if key == IHEOL:
+    if key == "IHEOL":
        # slow mode, so let Kirk know how many probes there are left
         if game.nprobes == 1:
             prout(_("1 probe left."))
        # slow mode, so let Kirk know how many probes there are left
         if game.nprobes == 1:
             prout(_("1 probe left."))
@@ -4374,10 +4367,10 @@ def probe():
        if ja() == False:
            return
     game.isarmed = False
        if ja() == False:
            return
     game.isarmed = False
-    if key == IHALPHA and scanner.token == "armed":
+    if key == "IHALPHA" and scanner.token == "armed":
        game.isarmed = True
        key = scanner.next()
        game.isarmed = True
        key = scanner.next()
-    elif key == IHEOL:
+    elif key == "IHEOL":
        proutn(_("Arm NOVAMAX warhead? "))
        game.isarmed = ja()
     if not getcourse(isprobe=True, akey=key):
        proutn(_("Arm NOVAMAX warhead? "))
        game.isarmed = ja()
     if not getcourse(isprobe=True, akey=key):
@@ -4606,7 +4599,6 @@ def abandon():
     game.lsupres=game.inlsr=3.0
     game.shldup=False
     game.warpfac=5.0
     game.lsupres=game.inlsr=3.0
     game.shldup=False
     game.warpfac=5.0
-    game.wfacsq=25.0
     return
 
 # Code from planets.c begins here.
     return
 
 # Code from planets.c begins here.
@@ -5329,7 +5321,7 @@ def status(req=0):
 def request():
     "Request specified status data, a historical relic from slow TTYs."
     requests = ("da","co","po","ls","wa","en","to","sh","kl","sy", "ti")
 def request():
     "Request specified status data, a historical relic from slow TTYs."
     requests = ("da","co","po","ls","wa","en","to","sh","kl","sy", "ti")
-    while scanner.next() == IHEOL:
+    while scanner.next() == "IHEOL":
        proutn(_("Information desired? "))
     scanner.chew()
     if scanner.token in requests:
        proutn(_("Information desired? "))
     scanner.chew()
     if scanner.token in requests:
@@ -5373,21 +5365,21 @@ def eta():
        prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."))
        skip(1)
        return
        prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."))
        skip(1)
        return
-    if scanner.next() != IHREAL:
+    if scanner.next() != "IHREAL":
        prompt = True
        scanner.chew()
        proutn(_("Destination quadrant and/or sector? "))
        prompt = True
        scanner.chew()
        proutn(_("Destination quadrant and/or sector? "))
-       if scanner.next()!=IHREAL:
+       if scanner.next()!="IHREAL":
            huh()
            return
     w1.j = int(scanner.real-0.5)
            huh()
            return
     w1.j = int(scanner.real-0.5)
-    if scanner.next() != IHREAL:
+    if scanner.next() != "IHREAL":
        huh()
        return
     w1.i = int(scanner.real-0.5)
        huh()
        return
     w1.i = int(scanner.real-0.5)
-    if scanner.next() == IHREAL:
+    if scanner.next() == "IHREAL":
        w2.j = int(scanner.real-0.5)
        w2.j = int(scanner.real-0.5)
-       if scanner.next() != IHREAL:
+       if scanner.next() != "IHREAL":
            huh()
            return
        w2.i = int(scanner.real-0.5)
            huh()
            return
        w2.i = int(scanner.real-0.5)
@@ -5411,7 +5403,7 @@ def eta():
     while True:
        scanner.chew()
        proutn(_("Time or arrival date? "))
     while True:
        scanner.chew()
        proutn(_("Time or arrival date? "))
-       if scanner.next()==IHREAL:
+       if scanner.next()=="IHREAL":
            ttime = scanner.real
            if ttime > game.state.date:
                ttime -= game.state.date # Actually a star date
            ttime = scanner.real
            if ttime > game.state.date:
                ttime -= game.state.date # Actually a star date
@@ -5425,7 +5417,7 @@ def eta():
            break
        scanner.chew()
        proutn(_("Warp factor? "))
            break
        scanner.chew()
        proutn(_("Warp factor? "))
-       if scanner.next()== IHREAL:
+       if scanner.next()== "IHREAL":
            wfl = True
            twarp = scanner.real
            if twarp<1.0 or twarp > 10.0:
            wfl = True
            twarp = scanner.real
            if twarp<1.0 or twarp > 10.0:
@@ -5443,7 +5435,7 @@ def eta():
                if not wfl:
                    return
                proutn(_("New warp factor to try? "))
                if not wfl:
                    return
                proutn(_("New warp factor to try? "))
-               if scanner.next() == IHREAL:
+               if scanner.next() == "IHREAL":
                    wfl = True
                    twarp = scanner.real
                    if twarp<1.0 or twarp > 10.0:
                    wfl = True
                    twarp = scanner.real
                    if twarp<1.0 or twarp > 10.0:
@@ -5476,7 +5468,7 @@ def eta():
            (scheduled(FCDBAS)<ttime+game.state.date and game.battle == w1):
            prout(_("The starbase there will be destroyed by then."))
        proutn(_("New warp factor to try? "))
            (scheduled(FCDBAS)<ttime+game.state.date and game.battle == w1):
            prout(_("The starbase there will be destroyed by then."))
        proutn(_("New warp factor to try? "))
-       if scanner.next() == IHREAL:
+       if scanner.next() == "IHREAL":
            wfl = True
            twarp = scanner.real
            if twarp<1.0 or twarp > 10.0:
            wfl = True
            twarp = scanner.real
            if twarp<1.0 or twarp > 10.0:
@@ -5504,10 +5496,10 @@ def freeze(boss):
        scanner.token = "emsave.trk"
     else:
         key = scanner.next()
        scanner.token = "emsave.trk"
     else:
         key = scanner.next()
-       if key == IHEOL:
+       if key == "IHEOL":
            proutn(_("File name: "))
            key = scanner.next()
            proutn(_("File name: "))
            key = scanner.next()
-       if key != IHALPHA:
+       if key != "IHALPHA":
            huh()
            return
        scanner.chew()
            huh()
            return
        scanner.chew()
@@ -5525,10 +5517,10 @@ def thaw():
     "Retrieve saved game." 
     game.passwd[0] = '\0'
     key = scanner.next()
     "Retrieve saved game." 
     game.passwd[0] = '\0'
     key = scanner.next()
-    if key == IHEOL:
+    if key == "IHEOL":
        proutn(_("File name: "))
        key = scanner.next()
        proutn(_("File name: "))
        key = scanner.next()
-    if key != IHALPHA:
+    if key != "IHALPHA":
        huh()
        return True
     scanner.chew()
        huh()
        return True
     scanner.chew()
@@ -5621,13 +5613,11 @@ def setup():
     if choose():
        return # frozen game
     # Prepare the Enterprise
     if choose():
        return # frozen game
     # Prepare the Enterprise
-    game.alldone = game.gamewon = False
+    game.alldone = game.gamewon = game.shldchg = game.shldup = False
     game.ship = IHE
     game.state.crew = FULLCREW
     game.energy = game.inenrg = 5000.0
     game.shield = game.inshld = 2500.0
     game.ship = IHE
     game.state.crew = FULLCREW
     game.energy = game.inenrg = 5000.0
     game.shield = game.inshld = 2500.0
-    game.shldchg = False
-    game.shldup = False
     game.inlsr = 4.0
     game.lsupres = 4.0
     game.quadrant = randplace(GALSIZE)
     game.inlsr = 4.0
     game.lsupres = 4.0
     game.quadrant = randplace(GALSIZE)
@@ -5635,7 +5625,6 @@ def setup():
     game.torps = game.intorps = 10
     game.nprobes = randrange(2, 5)
     game.warpfac = 5.0
     game.torps = game.intorps = 10
     game.nprobes = randrange(2, 5)
     game.warpfac = 5.0
-    game.wfacsq = game.warpfac * game.warpfac
     for i in range(NDEVICES): 
        game.damage[i] = 0.0
     # Set up assorted game parameters
     for i in range(NDEVICES): 
        game.damage[i] = 0.0
     # Set up assorted game parameters
@@ -5826,7 +5815,7 @@ def choose():
        if len(scanner.token)==0: # Try again
            continue
         if scanner.sees("tournament"):
        if len(scanner.token)==0: # Try again
            continue
         if scanner.sees("tournament"):
-           while scanner.next() == IHEOL:
+           while scanner.next() == "IHEOL":
                proutn(_("Type in tournament number-"))
            if scanner.real == 0:
                scanner.chew()
                proutn(_("Type in tournament number-"))
            if scanner.real == 0:
                scanner.chew()
@@ -5852,7 +5841,7 @@ def choose():
        proutn(_("What is \"%s\"?") % scanner.token)
        scanner.chew()
     while game.length==0 or game.skill==SKILL_NONE:
        proutn(_("What is \"%s\"?") % scanner.token)
        scanner.chew()
     while game.length==0 or game.skill==SKILL_NONE:
-       if scanner.next() == IHALPHA:
+       if scanner.next() == "IHALPHA":
             if scanner.sees("short"):
                game.length = 1
            elif scanner.sees("medium"):
             if scanner.sees("short"):
                game.length = 1
            elif scanner.sees("medium"):
@@ -5880,7 +5869,7 @@ def choose():
            elif game.skill == SKILL_NONE:
                proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "))
     # Choose game options -- added by ESR for SST2K
            elif game.skill == SKILL_NONE:
                proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "))
     # Choose game options -- added by ESR for SST2K
-    if scanner.next() != IHALPHA:
+    if scanner.next() != "IHALPHA":
        scanner.chew()
        proutn(_("Choose your game style (or just press enter): "))
        scanner.next()
        scanner.chew()
        proutn(_("Choose your game style (or just press enter): "))
        scanner.next()
@@ -6129,18 +6118,18 @@ def helpme():
     "Browse on-line help."
     key = scanner.next()
     while True:
     "Browse on-line help."
     key = scanner.next()
     while True:
-       if key == IHEOL:
+       if key == "IHEOL":
            setwnd(prompt_window)
            proutn(_("Help on what command? "))
            key = scanner.next()
        setwnd(message_window)
            setwnd(prompt_window)
            proutn(_("Help on what command? "))
            key = scanner.next()
        setwnd(message_window)
-       if key == IHEOL:
+       if key == "IHEOL":
            return
         if scanner.token in commands or scanner.token == "ABBREV":
            break
        skip(1)
        listCommands()
            return
         if scanner.token in commands or scanner.token == "ABBREV":
            break
        skip(1)
        listCommands()
-       key = IHEOL
+       key = "IHEOL"
        scanner.chew()
        skip(1)
     cmd = scanner.token.upper()
        scanner.chew()
        skip(1)
     cmd = scanner.token.upper()
@@ -6195,7 +6184,7 @@ def makemoves():
            setwnd(prompt_window)
            clrscr()
            proutn("COMMAND> ")
            setwnd(prompt_window)
            clrscr()
            proutn("COMMAND> ")
-           if scanner.next() == IHEOL:
+           if scanner.next() == "IHEOL":
                if game.options & OPTION_CURSES:
                    makechart()
                continue
                if game.options & OPTION_CURSES:
                    makechart()
                continue
@@ -6411,23 +6400,23 @@ class sstscanner:
             if not line:
                 continue
             else:
             if not line:
                 continue
             else:
-                self.inqueue = line.lstrip().split() + [IHEOL
+                self.inqueue = line.lstrip().split() + ["IHEOL"
         # From here on in it's all looking at the queue
         self.token = self.inqueue.pop(0)
         # From here on in it's all looking at the queue
         self.token = self.inqueue.pop(0)
-        if self.token == IHEOL:
-            self.type = IHEOL
-            return IHEOL
+        if self.token == "IHEOL":
+            self.type = "IHEOL"
+            return "IHEOL"
         try:
             self.real = float(self.token)
         try:
             self.real = float(self.token)
-            self.type = IHREAL
-            return IHREAL
+            self.type = "IHREAL"
+            return "IHREAL"
         except ValueError:
             pass
         # Treat as alpha
         self.token = self.token.lower()
         except ValueError:
             pass
         # Treat as alpha
         self.token = self.token.lower()
-        self.type = IHALPHA
+        self.type = "IHALPHA"
         self.real = None
         self.real = None
-        return IHALPHA
+        return "IHALPHA"
     def push(self, tok):
         self.inqueue.append(tok)
     def waiting(self):
     def push(self, tok):
         self.inqueue.append(tok)
     def waiting(self):
@@ -6437,8 +6426,8 @@ class sstscanner:
         self.inqueue = []
         self.real = self.token = None
     def chew2(self):
         self.inqueue = []
         self.real = self.token = None
     def chew2(self):
-        # return IHEOL next time 
-        self.inqueue = [IHEOL]
+        # return "IHEOL" next time 
+        self.inqueue = ["IHEOL"]
         self.real = self.token = None
     def sees(self, s):
         # compares s to item and returns true if it matches to the length of s
         self.real = self.token = None
     def sees(self, s):
         # compares s to item and returns true if it matches to the length of s
@@ -6449,27 +6438,29 @@ class sstscanner:
     def getcoord(self):
         s = coord()
         scanner.next()
     def getcoord(self):
         s = coord()
         scanner.next()
-       if scanner.type != IHREAL:
+       if scanner.type != "IHREAL":
            huh()
            return None
        s.i = scanner.int()-1
         scanner.next()
            huh()
            return None
        s.i = scanner.int()-1
         scanner.next()
-       if scanner.type != IHREAL:
+       if scanner.type != "IHREAL":
            huh()
            return None
        s.j = scanner.int()-1
         return s
            huh()
            return None
        s.j = scanner.int()-1
         return s
+    def __repr__(str):
+        return "<sstcanner: token=%s, type=%s, queue=%s>" % (scanner.token, scanner.type, scanner.inqueue)
 
 def ja():
     "Yes-or-no confirmation."
     scanner.chew()
     while True:
        scanner.next()
 
 def ja():
     "Yes-or-no confirmation."
     scanner.chew()
     while True:
        scanner.next()
-       scanner.chew()
        if scanner.token == 'y':
            return True
        if scanner.token == 'n':
            return False
        if scanner.token == 'y':
            return True
        if scanner.token == 'n':
            return False
+       scanner.chew()
        proutn(_("Please answer with \"y\" or \"n\": "))
 
 def huh():
        proutn(_("Please answer with \"y\" or \"n\": "))
 
 def huh():
@@ -6505,7 +6496,7 @@ def debugme():
            proutn("Kill %s?" % device[i])
            scanner.chew()
            key = scanner.next()
            proutn("Kill %s?" % device[i])
            scanner.chew()
            key = scanner.next()
-            if key == IHALPHA and scanner.sees("y"):
+            if key == "IHALPHA" and scanner.sees("y"):
                game.damage[i] = 10.0
     proutn("Examine/change events? ")
     if ja() == True:
                game.damage[i] = 10.0
     proutn("Examine/change events? ")
     if ja() == True:
@@ -6539,21 +6530,21 @@ def debugme():
            if key == 'n':
                unschedule(i)
                scanner.chew()
            if key == 'n':
                unschedule(i)
                scanner.chew()
-           elif key == IHREAL:
+           elif key == "IHREAL":
                ev = schedule(i, scanner.real)
                if i == FENSLV or i == FREPRO:
                    scanner.chew()
                    proutn("In quadrant- ")
                    key = scanner.next()
                ev = schedule(i, scanner.real)
                if i == FENSLV or i == FREPRO:
                    scanner.chew()
                    proutn("In quadrant- ")
                    key = scanner.next()
-                   # IHEOL says to leave coordinates as they are 
-                   if key != IHEOL:
-                       if key != IHREAL:
+                   # "IHEOL" says to leave coordinates as they are 
+                   if key != "IHEOL":
+                       if key != "IHREAL":
                            prout("Event %d canceled, no x coordinate." % (i))
                            unschedule(i)
                            continue
                        w.i = int(round(scanner.real))
                        key = scanner.next()
                            prout("Event %d canceled, no x coordinate." % (i))
                            unschedule(i)
                            continue
                        w.i = int(round(scanner.real))
                        key = scanner.next()
-                       if key != IHREAL:
+                       if key != "IHREAL":
                            prout("Event %d canceled, no y coordinate." % (i))
                            unschedule(i)
                            continue
                            prout("Event %d canceled, no y coordinate." % (i))
                            unschedule(i)
                            continue