- r = (randreal()+randreal())*0.5 - 0.5
- r += 0.002*enemy.kpower*r
- hit = torpedo(course, r, enemy.kloc, 1, 1)
+ dispersion = (randreal()+randreal())*0.5 - 0.5
+ dispersion += 0.002*enemy.kpower*dispersion
+ hit = torpedo(course, dispersion, origin=enemy.kloc, number=1, nburst=1)