#define DDSP 14 // Added deep space probe
#define NDEVICES (15) // Number of devices
+#define damaged(dev) game.damage[dev] != 0.0
+
#define FOREVER 1e30
/* Define future events */
void pause_game(int);
void nova(int, int);
void snova(int, int);
-void scom(int *);
+void scom(bool *);
void hittem(double *);
void prouts(char *, ...);
int isit(char *);