isarmed, // probe is armed
inorbit, // orbiting a planet
imine, // mining
+ icrystl, // dilithium crystals aboard
thawed; // thawed game
int inkling, // initial number of klingons
inbase, // initial number of bases
isatb, // =1 if super commander is attacking base
iscate, // super commander is here
iattak, // attack recursion elimination (was cracks[4])
- icrystl, // dilithium crystals aboard
tourn, // tournament number
iseenit, // seen base attack report
proben, // number of moves for probe
void imove(void);
void ram(bool, int, coord);
void crmena(bool, int, enum loctype, coord w);
-void deadkl(coord, int, int, int);
+void deadkl(coord, int, coord);
void timwrp(void);
void movcom(void);
-void torpedo(double, double, int, int, double *, int, int);
+void torpedo(double, double, coord, double *, int, int);
void huh(void);
void pause_game(int);
void nova(coord);
void iostart(void);
void setwnd(WINDOW *);
void warble(void);
-void boom(int, int);
-void tracktorpedo(int, int, int, int, int, int);
+void boom(coord);
+void tracktorpedo(coord, int, int, int, int);
void cgetline(char *, int);
void waitfor(void);
void setpassword(void);