Chase more booleans and enums.
[super-star-trek.git] / src / sst.h
index 4063c4e86765474e2a0c2109028ce0be92891c7a..344ddcb6bfe8560faf03f8e3c0216ef8c621960f 100644 (file)
--- a/src/sst.h
+++ b/src/sst.h
@@ -80,8 +80,8 @@ typedef enum {
 } feature;
 
 typedef struct {
-    int snap,          // snapshot taken
-       crew,           // crew complement
+    bool snap;         // snapshot taken
+    int crew,          // crew complement
 #define FULLCREW       428     /* BSD Trek was 387, that's wrong */
        remkl,                  // remaining klingons
        remcom,                 // remaining commanders
@@ -112,7 +112,7 @@ typedef struct {
     } galaxy[GALSIZE+1][GALSIZE+1];    // The Galaxy (subscript 0 not used)
     struct page {
        int stars;
-       int starbase;
+       bool starbase;
        int klingons;
     } chart[GALSIZE+1][GALSIZE+1];     // the starchart (subscript 0 not used)
 } snapshot;                            // Data that is snapshot
@@ -128,13 +128,6 @@ typedef struct {
 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
 #define KLINGKILLED (INKLINGTOT - KLINGREM)
 
-#define SKILL_NONE     0
-#define SKILL_NOVICE   1
-#define SKILL_FAIR     2
-#define SKILL_GOOD     3
-#define SKILL_EXPERT   4
-#define SKILL_EMERITUS 5
-
 /* game options */
 #define OPTION_ALL     0xffffffff
 #define OPTION_TTY     0x00000001      /* old interface */
@@ -234,12 +227,15 @@ struct game {
        alive,          // we are alive (not killed)
        justin,         // just entered quadrant
        shldup,         // shields are up
+       shldchg,        // shield is changing (affects efficiency)
        comhere,        // commander here
        ishere,         // super-commander in quadrant
+       iscate,         // super commander is here
        ientesc,        // attempted escape from supercommander
        ithere,         // Tholian is here 
        resting,        // rest time
        icraft,         // Kirk in Galileo
+       landed,         // party on planet (true), on ship (false)
        alldone,        // game is now finished
        neutz,          // Romulan Neutral Zone
        isarmed,        // probe is armed
@@ -255,31 +251,39 @@ struct game {
        docked,
        dead,
     } condition;               // condition (red/yellow/green/docked)
+    enum {
+       onship,
+       offship,
+       removed,
+    } iscraft;         // 'onship' if craft on ship, 'removed' if out of game
+    enum {
+       SKILL_NONE,
+       SKILL_NOVICE,
+       SKILL_FAIR,
+       SKILL_GOOD,
+       SKILL_EXPERT,
+       SKILL_EMERITUS,
+    } skill;           // skill level
     int inkling,       // initial number of klingons
        inbase,         // initial number of bases
        incom,          // initial number of commanders
        inscom,         // initial number of commanders
        inrom,          // initial number of commanders
        instar,         // initial stars
-       intorps,        // initial/Max torpedoes
+       intorps,        // initial/max torpedoes
        torps,          // number of torpedoes
        ship,           // ship type -- 'E' is Enterprise
        abandoned,      // count of crew abandoned in space
        length,         // length of game
-       skill,          // skill level
        klhere,         // klingons here
        casual,         // causalties
        nhelp,          // calls for help
        nkinks,         // count of energy-barrier crossings
-       shldchg,        // shield is changing (affects efficiency)
-       landed,         // party on planet (1), on ship (-1)
        iplnet,         // planet # in quadrant
        inplan,         // initial planets
        nenhere,        // number of enemies in quadrant
        irhere,         // Romulans in quadrant
-       iscraft,        // =1 if craft on ship, -1 if removed from game
        isatb,          // =1 if super commander is attacking base
-       iscate,         // super commander is here
        iattak,         // attack recursion elimination (was cracks[4])
        tourn,          // tournament number
        proben,         // number of moves for probe