#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB + 1];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
-char *systemname(int);
coord newkling(int);
#if BSD_BUG_FOR_BUG
void visual(void);