case SHIELDS: // shields
doshield(false);
if (game.ididit) {
case SHIELDS: // shields
doshield(false);
if (game.ididit) {
- hitme=true;
- game.shldchg = 0;
+ hitme = true;
+ game.shldchg = false;
}
break;
case DOCK: // dock
}
break;
case DOCK: // dock