int iscore, iskill; // Common PLAQ
double aaitem;
double perdate;
-char citem[10];
+char citem[12];
int seed; // the random-number seed
bool idebug; // debug mode
FILE *logfp, *replayfp;
if (game.ididit)
hitme = true;
break;
- case TORPEDO: // photons
- photon();
+ case TORPEDO: // photon torpedoes
+ torps();
if (game.ididit)
hitme = true;
break;