static char line[128], *linep = line;
struct game game;
-int thingx, thingy, iqhere, iqengry;
+coord thing;
+int iqhere, iqengry;
int iscore, iskill; // Common PLAQ
double aaitem;
double perdate;
events();
if (game.alldone) break; // Events did us in
}
- if (game.state.galaxy[game.quadx][game.quady].supernova) { // Galaxy went Nova!
+ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // Galaxy went Nova!
atover(0);
continue;
}
if (hitme && game.justin==0) {
attack(2);
if (game.alldone) break;
- if (game.state.galaxy[game.quadx][game.quady].supernova) { // went NOVA!
+ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // went NOVA!
atover(0);
hitme = TRUE;
continue;
proutn(s);
}
-char *cramlc(enum loctype key, int x, int y)
+char *cramlc(enum loctype key, coord w)
{
static char buf[32];
buf[0] = '\0';
if (key == quadrant) strcpy(buf, "Quadrant ");
else if (key == sector) strcpy(buf, "Sector ");
- sprintf(buf+strlen(buf), "%d - %d", x, y);
+ sprintf(buf+strlen(buf), "%d - %d", w.x, w.y);
return buf;
}
-void crmena(int i, int enemy, int key, int x, int y)
+void crmena(int i, int enemy, int key, coord w)
{
if (i == 1) proutn("***");
cramen(enemy);
proutn(" at ");
- proutn(cramlc(key, x, y));
+ proutn(cramlc(key, w));
}
void crmshp(void)
int i;
for (i = 1; i < NEVENTS; i++) {
int key;
- if (game.future[i] == FOREVER) continue;
+ if (!is_scheduled(i)) continue;
switch (i) {
case FSNOVA: proutn("Supernova "); break;
case FTBEAM: proutn("T Beam "); break;
case FSCMOVE: proutn("SC Move "); break;
case FSCDBAS: proutn("SC Base Destroy "); break;
}
- proutn("%.2f", game.future[i]-game.state.date);
+ proutn("%.2f", scheduled(i)-game.state.date);
chew();
proutn(" ?");
key = scan();
if (key == IHREAL) {
- game.future[i] = game.state.date + aaitem;
+ schedule(i, aaitem);
}
}
chew();
}
proutn("Induce supernova here? ");
if (ja() != 0) {
- game.state.galaxy[game.quadx][game.quady].supernova = TRUE;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova = TRUE;
atover(1);
}
}