dreprt();
break;
case CHART: // chart
- chart(0);
+ chart(false);
break;
case IMPULSE: // impulse
impuls();
if (game.alldone) break; // Events did us in
}
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // Galaxy went Nova!
- atover(0);
+ atover(false);
continue;
}
- if (hitme && game.justin==0) {
+ if (hitme && !game.justin) {
attack(2);
if (game.alldone) break;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // went NOVA!
- atover(0);
+ atover(false);
hitme = true;
continue;
}
proutn("Induce supernova here? ");
if (ja()) {
game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova = true;
- atover(1);
+ atover(true);
}
}