type is "plain" or "almy".)
6. User input is now logged so we can do regression testing.
+
+ 7. More BSD-Trek features: You can now lose if your entire crew
+ dies in battle. When abandoning ship in a game with inhabited
+ worlds enabled, they must have one in the quadrant to beam down
+ to; otherwise they die in space and this counts heavily against
+ your score. Docking at a starbase replenishes your crew.
*/
/* the input queue */
dreprt();
break;
case CHART: // chart
- chart(0);
+ chart(false);
break;
case IMPULSE: // impulse
impuls();
if (game.alldone) break; // Events did us in
}
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // Galaxy went Nova!
- atover(0);
+ atover(false);
continue;
}
- if (hitme && game.justin==0) {
+ if (hitme && !game.justin) {
attack(2);
if (game.alldone) break;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // went NOVA!
- atover(0);
+ atover(false);
hitme = true;
continue;
}
chew();
proutn("In quadrant- ");
key = scan();
- if (key != IHREAL) {
- prout("Event %d canceled, no y coordinate.", i);
- unschedule(i);
- continue;
- }
- w.y = (int)aaitem;
- key = scan();
- if (key != IHREAL) {
- prout("Event %d canceled, no x coordinate.", i);
- unschedule(i);
- continue;
+ /* IHEOL says to leave coordinates as they are */
+ if (key != IHEOL) {
+ if (key != IHREAL) {
+ prout("Event %d canceled, no x coordinate.", i);
+ unschedule(i);
+ continue;
+ }
+ w.x = (int)aaitem;
+ key = scan();
+ if (key != IHREAL) {
+ prout("Event %d canceled, no y coordinate.", i);
+ unschedule(i);
+ continue;
+ }
+ w.y = (int)aaitem;
+ ev->quadrant = w;
}
- w.x = (int)aaitem;
- ev->quadrant = w;
}
}
}
proutn("Induce supernova here? ");
if (ja()) {
game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova = true;
- atover(1);
+ atover(true);
}
}