attack(false);
break;
case DAMAGES: // damages
- dreprt();
+ damagereport();
break;
case CHART: // chart
makechart();
break;
case IMPULSE: // impulse
- impuls();
+ impulse();
break;
case REST: // rest
wait();
hitme = true;
break;
case WARP: // warp
- setwrp();
+ setwarp();
break;
case SCORE: // score
score();
hitme = true;
break;
case PLANETS: // Planet list
- preport();
+ survey();
break;
case REPORT: // Game Report
report();
hitme = true;
break;
case ABANDON: // Abandon Ship
- abandn();
+ abandon();
break;
case DESTRUCT: // Self Destruct
selfdestruct();