Clean up ugly FORTRANISH names.
[super-star-trek.git] / src / sst.c
index a0d732d31fe5674c79b6e52063016ae028822b1e..79892387b165c2f41937e79602a849d30c5f8f20 100644 (file)
--- a/src/sst.c
+++ b/src/sst.c
@@ -472,13 +472,13 @@ static void makemoves(void)
                attack(false);          
            break;
        case DAMAGES:                   // damages
-           dreprt();
+           damagereport();
            break;
        case CHART:                     // chart
            makechart();
            break;
        case IMPULSE:                   // impulse
-           impuls();
+           impulse();
            break;
        case REST:                      // rest
            wait();
@@ -486,7 +486,7 @@ static void makemoves(void)
                hitme = true;
            break;
        case WARP:                      // warp
-           setwrp();
+           setwarp();
            break;
        case SCORE:                     // score
            score();
@@ -518,7 +518,7 @@ static void makemoves(void)
                hitme = true;
            break;
        case PLANETS:                   // Planet list
-           preport();
+           survey();
            break;
        case REPORT:                    // Game Report 
            report();
@@ -540,7 +540,7 @@ static void makemoves(void)
                hitme = true;
            break;
        case ABANDON:                   // Abandon Ship
-           abandn();
+           abandon();
            break;
        case DESTRUCT:                  // Self Destruct
            selfdestruct();
@@ -583,10 +583,12 @@ static void makemoves(void)
        }
        commandhook(commands[i].name, false);
        for (;;) {
-           if (game.alldone) break;            // Game has ended
+           if (game.alldone)
+               break;          // Game has ended
            if (game.optime != 0.0) {
                events();
-               if (game.alldone) break;        // Events did us in
+               if (game.alldone)
+                   break;      // Events did us in
            }
            if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // Galaxy went Nova!
                atover(false);