{"HELP", HELP, 0},
#define SEED 37
{"SEED", SEED, 0},
+#if BSD_BUG_FOR_BUG
+#define VISUAL 38
+ {"VISUAL", VISUAL, 0},
+#endif
};
#define NUMCOMMANDS sizeof(commands)/sizeof(commands[0])
case SHIELDS: // shields
doshield(false);
if (game.ididit) {
- hitme=true;
- game.shldchg = 0;
+ hitme = true;
+ game.shldchg = false;
}
break;
case DOCK: // dock
if (key == IHREAL)
seed = (int)aaitem;
break;
+#if BSD_BUG_FOR_BUG
+ case VISUAL:
+ visual(); // perform visual scan
+ break;
+#endif
}
commandhook(commands[i].name, false);
for (;;) {