clrscr();
if (game.skill > SKILL_GOOD)
prout("WARNING--Saved games produce no plaques!");
break;
case DEATHRAY: // Try a desparation measure
deathray();
clrscr();
if (game.skill > SKILL_GOOD)
prout("WARNING--Saved games produce no plaques!");
break;
case DEATHRAY: // Try a desparation measure
deathray();