- if (game.quadrant.x!=game.state.baseq[nb].x || game.quadrant.y!=game.state.baseq[nb].y) {
- game.quadrant.x = game.state.baseq[nb].x;
- game.quadrant.y = game.state.baseq[nb].y;
+ if (!same(game.quadrant, game.state.baseq[nb])) {
+ game.quadrant = game.state.baseq[nb];