/* Sets up some arrays with localized names.
* Must be done after iostart() for localization to work. */
{
- char *tmp1[] = SYSTEM_NAMES;
- char *tmp2[] = DEVICE_NAMES;
+ char *tmp1[ARRAY_SIZE(systnames)] = SYSTEM_NAMES;
+ char *tmp2[ARRAY_SIZE(device)] = DEVICE_NAMES;
memcpy(systnames, tmp1, sizeof(systnames));
memcpy(device, tmp2, sizeof(device));
if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) {
contflag = true;
if (idebug)
- prout(_("=== Abandoning base #%d at %d-%d"), i, w.x, w.y);
+ prout("=== Abandoning base #%d at %d-%d", i, w.x, w.y);
break;
}
else if (distq < 6.0 * (BASEMAX+1-game.inbase)) {
if (idebug)
- prout(_("=== Saving base #%d, close to #%d"), i, j);
+ prout("=== Saving base #%d, close to #%d", i, j);
}
}
} while (contflag);
waitfor();
newqad(false);
if (game.nenhere-iqhere-game.ithere) game.shldup = true;
- if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
+ if (game.neutz) attack(false); // bad luck to start in a Romulan Neutral Zone
}
bool choose(bool needprompt)