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Get rid of the iterator macros I wrote.
[super-star-trek.git]
/
src
/
setup.c
diff --git
a/src/setup.c
b/src/setup.c
index 83655765d25c17c532ad4c389f38ea585cfd1318..c8112e0ff17a2beffdd71e61e83e7a06b9cb1469 100644
(file)
--- a/
src/setup.c
+++ b/
src/setup.c
@@
-223,9
+223,9
@@
void setup(bool needprompt)
game.landed = false;
game.alive = true;
game.docfac = 0.25;
game.landed = false;
game.alive = true;
game.docfac = 0.25;
- for
_quadrants(i
)
- for
_quadrants(j
) {
- struct quadrant *quad = &game.state.galaxy[i][j];
+ for
(i = 1; i <= GALSIZE; i++
)
+ for
(j = 1; j <= GALSIZE; j++
) {
+
struct quadrant *quad = &game.state.galaxy[i][j];
quad->charted = 0;
quad->planet = NOPLANET;
quad->romulans = 0;
quad->charted = 0;
quad->planet = NOPLANET;
quad->romulans = 0;
@@
-256,8
+256,8
@@
void setup(bool needprompt)
game.lastchart = FOREVER;
// Put stars in the galaxy
game.instar = 0;
game.lastchart = FOREVER;
// Put stars in the galaxy
game.instar = 0;
- for
_quadrants(i
)
- for
_quadrants(j
) {
+ for
(i = 1; i <= GALSIZE; i++
)
+ for
(j = 1; j <= GALSIZE; j++
) {
int k = Rand()*9.0 + 1.0;
game.instar += k;
game.state.galaxy[i][j].stars = k;
int k = Rand()*9.0 + 1.0;
game.instar += k;
game.state.galaxy[i][j].stars = k;
@@
-607,8
+607,8
@@
void newqad(bool shutup)
game.ientesc = true;
}
// Clear quadrant
game.ientesc = true;
}
// Clear quadrant
- for
_sectors(i
)
- for
_sectors(j)
+ for
(i = 1; i <= QUADSIZE; i++
)
+ for
(j = 1; j <= QUADSIZE; j++)
game.quad[i][j] = IHDOT;
q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
// cope with supernova
game.quad[i][j] = IHDOT;
q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
// cope with supernova
@@
-627,7
+627,7
@@
void newqad(bool shutup)
for (i = 1; i <= game.klhere; i++)
w = newkling(i);
// If we need a commander, promote a Klingon
for (i = 1; i <= game.klhere; i++)
w = newkling(i);
// If we need a commander, promote a Klingon
- for
_commanders(i
)
+ for
(i = 1; i <= game.state.remcom; i++
)
if (same(game.state.kcmdr[i], game.quadrant))
break;
if (same(game.state.kcmdr[i], game.quadrant))
break;