game.state.galaxy[w.x][w.y].klingons > 8);
// check for duplicate
for (j = 1; j < i; j++)
- if (game.state.kcmdr[j].x==w.x && game.state.kcmdr[j].y==w.y) break;
+ if (same(game.state.kcmdr[j], w))
+ break;
} while (j < i);
game.state.galaxy[w.x][w.y].klingons++;
game.state.kcmdr[i] = w;
game.state.plnets[i].w = w;
if (i < NINHAB) {
game.state.plnets[i].pclass = M; // All inhabited planets are class M
- game.state.plnets[i].crystals = 0;
+ game.state.plnets[i].crystals = absent;
game.state.plnets[i].known = known;
game.state.plnets[i].inhabited = i;
} else {
game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
- game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
+ game.state.plnets[i].crystals = Rand()*1.5; // 1 in 3 chance of crystals
game.state.plnets[i].known = unknown;
game.state.plnets[i].inhabited = UNINHABITED;
}