while (game.state.galaxy[w.x][w.y].supernova || game.state.galaxy[w.x][w.y].klingons > 8);
game.state.kscmdr = w;
game.state.galaxy[w.x][w.y].klingons++;
}
// Place thing (in tournament game, thingx == -1, don't want one!)
if (thing.x != -1) {
while (game.state.galaxy[w.x][w.y].supernova || game.state.galaxy[w.x][w.y].klingons > 8);
game.state.kscmdr = w;
game.state.galaxy[w.x][w.y].klingons++;
}
// Place thing (in tournament game, thingx == -1, don't want one!)
if (thing.x != -1) {